Got to love warlords. It already has these, from the Shale plant to the mint (I'm a production rate addict), its introduced the concept of civilization specific instances of general classes. (Yes, I know this has been possible for a while, but now there are some examples by default)
So, whats the problem? I can't seem to make any more.
I was going to make an instance of Barracks that gave a small boost to military production.
So, I changed the name (Which currently sucks, its called a "soldier emporium" or rather BUILDING_GERMAN_SOLDIER_EMPORIUM), and the value I wanted, without changing its class, and without changing the class XML file. I also added it as a buildable item in the civilization info xml under Germany.
.<.Building.>.
BUILDINGCLASS_BARRACKS
BUILDING_GERMAN_SOLDIER_EMPORIUM
.<./.Building.>.
Only with all the correct indentations (Which shouldn't really change anything). And without the periods, which I just edited in because the building lines weren't showing up.
The problem is, the building isn't there when I run the mod, Barracks is. How do I make MY building apear?
So, whats the problem? I can't seem to make any more.
I was going to make an instance of Barracks that gave a small boost to military production.
So, I changed the name (Which currently sucks, its called a "soldier emporium" or rather BUILDING_GERMAN_SOLDIER_EMPORIUM), and the value I wanted, without changing its class, and without changing the class XML file. I also added it as a buildable item in the civilization info xml under Germany.
.<.Building.>.
.<./.Building.>.
Only with all the correct indentations (Which shouldn't really change anything). And without the periods, which I just edited in because the building lines weren't showing up.
The problem is, the building isn't there when I run the mod, Barracks is. How do I make MY building apear?
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