Everyone:
I recently purchased the Macintosh edition of Civ IV. Since then, I've done a good deal of reading, research and whatnot regarding modding, but still have questions. Any assistance you can provide would be welcome. (Oh, and from what I can tell, how one modifies Civ IV appears to be about the same, regardless of the platform.)
1. I've heard a lot about the "cheat" code in the .ini file. I found the Macintosh version's equivalent and changed the code from "0" to "chipotle" (sans quote marks), but nothing apparently happened. Am I missing something? What is this option supposed to enable? I'm curious because I've been able to create custom WorldBuilder saves w/o too much difficulty. Is the enabled cheat code supposed to make creating WB files easier? Should I restart the game from uncached XML in order to see/do changes?
2. Is it possible to set a random resource seed for WB saves? I've altered the Earth map that shipped with Civ IV, but insofar as I can tell, *I* have to set every detail when it comes to resoures and whatnot.
3. In the future, I'm hoping to change the Mali into a custom civilization (I'm thinking the Draka, a "badass" nation from S.M. Stirling's "The Domination" series of books). If I do this, how do I go about it? How many files would I need to alter, and to what degree? Furthermore, how would I link the requisite customized files with the right WB map? I notice in the WB XML file that there's are code lines called "ModPath=" and "Description=" — do I need to insert coding in these lines in order for the map to link with the customized file(s) rather than the original files?
I know for sure I'd need to alter the "cities" XML file, along with (I presume) any other files containing the name "MALI" in them. Furthermore, I'm not overly keen right now on messing with the leaderhead file, although I presume one would need to save another file in the right format, then substitute it to the leaderhead file in question?
4. Is there anything else I should know?
Gatekeeper
I recently purchased the Macintosh edition of Civ IV. Since then, I've done a good deal of reading, research and whatnot regarding modding, but still have questions. Any assistance you can provide would be welcome. (Oh, and from what I can tell, how one modifies Civ IV appears to be about the same, regardless of the platform.)
1. I've heard a lot about the "cheat" code in the .ini file. I found the Macintosh version's equivalent and changed the code from "0" to "chipotle" (sans quote marks), but nothing apparently happened. Am I missing something? What is this option supposed to enable? I'm curious because I've been able to create custom WorldBuilder saves w/o too much difficulty. Is the enabled cheat code supposed to make creating WB files easier? Should I restart the game from uncached XML in order to see/do changes?
2. Is it possible to set a random resource seed for WB saves? I've altered the Earth map that shipped with Civ IV, but insofar as I can tell, *I* have to set every detail when it comes to resoures and whatnot.
3. In the future, I'm hoping to change the Mali into a custom civilization (I'm thinking the Draka, a "badass" nation from S.M. Stirling's "The Domination" series of books). If I do this, how do I go about it? How many files would I need to alter, and to what degree? Furthermore, how would I link the requisite customized files with the right WB map? I notice in the WB XML file that there's are code lines called "ModPath=" and "Description=" — do I need to insert coding in these lines in order for the map to link with the customized file(s) rather than the original files?
I know for sure I'd need to alter the "cities" XML file, along with (I presume) any other files containing the name "MALI" in them. Furthermore, I'm not overly keen right now on messing with the leaderhead file, although I presume one would need to save another file in the right format, then substitute it to the leaderhead file in question?
4. Is there anything else I should know?
Gatekeeper
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