Announcement

Collapse
No announcement yet.

will the AI take advantage of this?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • will the AI take advantage of this?

    I want to try out a particular map type: archipelago, small islands, tropical, low sea level. Basically it results in a map made completely of little islands, with no big oceans. However, from the game I tried, expansion is really slow. So, I'm going to mod the work boat to be an early caravel - carrying only settlers and missionaries. The work boat costs a lot less than the galley, so this should help expansion a bit. However, will the AI use the unit? If the AI doesn't, it's pretty pointless as it's just a massive advantage for me.

    Also, will the game 'splode if I or the AI use a work boat to build a fishing net while there's a unit in it? How do I disable the "build fishing net" button when the boat contains a unit?

  • #2
    Hm, I suppose I should add UnitAI SETTLER_SEA to work boats. Doesn't the AI assing an AI task to units upon construction, so I don't have to worry about it carrying out WORKER_SEA while it's carrying a settler?

    Comment


    • #3
      Difficulty level? Playing beyond Noble on an Archipelago map is asking for a slaughter
      I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

      Asher on molly bloom

      Comment

      Working...
      X