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[SCENARIO] Gray against Blue - An upgrade to Trip's WWI scenario

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  • [SCENARIO] Gray against Blue - An upgrade to Trip's WWI scenario

    I had this idea when I planned to play Trip's WWI scenario with some friends of mine. Seeing the huge WWI units production at civfanatics I thought it could be played with those units included, but without altering the sweet game balance.

    Then, I started to make/adapt infantry skins, but some new heads need to be modelled to be accurate. Rabbit, White did four awesome hats for russian and ottoman infantry. After infantry came cavalry, and some reskin to tanks and planes.

    New graphics:

    Infantry -> Every playable civ has their two kinds of infantry, basic and advanced. Most countries adds some kind of golden ribbon or insignia to diferenciate advanced ones, except for russian and ottomans which change their hats/uniforms . Austro-Hungarian uses the same skin as Germany. German, French and British infantry skins was made by hunter with just a few touches from my part.


    Cavalry -> Colour adapted to each nation. And of course russians get cossacs now.




    Air units -> snafusmith's planes rules at the sky. Their DH2 is the generic plane now, SpadVIII to france and Fokker Dr1 to Germany. Sopwith Camel go to the british, with british badges added.




    Tanks -> My reskinned snafusmith's Erhard armoured car serves as the standard mechanised unit, MkV belongs now to Great Britain, snafusmith's Renault FT17 to France and A7V to Germany.

    I'm using the mad modern Great Scientist with their green cloud as the unit for Poison Gas.




    If you start playing please note that the few initial cavalry units remains generic. New cavalry units are right UUs but starting units should be changed with the editor, if somebody wants to do it. I am planning to play a PBEM with this so don't wanna know their numbers and where they start...

    If you are just interested on using these units for other mod I have post them separately HERE (just the new ones, neither planes nor tanks apart from the armoured car)

    Some fonts I used as example:


    I will try to adapt this mod to Warlords when I get a copy, so it can include great generals generation (represented by a gorgeous Bismark model I saw some days ago)

    DOWNLOAD
    Last edited by Niessuh; July 22, 2006, 17:25.
    Campeón 2006 Progressive Games
    civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
    civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

  • #2
    As you can see, at this moment this is just a graphic improvement of Trip's WWI scenario. But, with a lot of new UUs, It could be great to gift them with some subtle changes, probably increasing their cost to keep balance of play. If you have some ideas and want to participate these UUs are:

    "Tank" (standard is now an armoured car) Str:28 Mov:1 Cost:90
    MkV (Great Britain)
    Renault FT17 (France)
    A7V (Germany)
    I think increasing mov couldn't be a good idea in any case.

    Biplane (standard): Str:12 Mov:1 Cost:50 Rang:6
    Sopwith Camel (Great Britain)
    SpadVII (France)
    Fokker Dr1 (Germany)

    Cavalry (standard): Str:18 Mov:2 Cost:60:
    Russian Cossacs
    British
    French
    German
    Austro-Hungarian
    Ottoman
    Italian

    Reducing the standard stats could be useful also.
    Campeón 2006 Progressive Games
    civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
    civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

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    • #3
      Wow, looks great.

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