Howdy.
A friend of mine thinks there is a fundamental flaw with Cultural in Civ IV. His opinion is that high research is fundamentally required to achieve culture--more research = more techs = more in the lead = less research % = more culture %. Having fun with culture can only happen if you lead the research race.
This results in play that, for the most part, is the same. His thought is to allow a high-culture / low-research society to be competitive by using culture to operate somewhat like the Internet, but only one civ is required (because 1v1 games wouldn't be possible, otherwise). There is some governing formula (or formulaes) that determine if you leech a tech through culture--f(x,y), where x=culture%, y=culture generated (0% culture slider should mean 0% chance). Those are TBD.
Cultural victory conditions may need to be adjusted.
Does this sound feasible? Does it require the SDK, or can more "simple" modifications make this happen? Any feedback would be welcome.
Thanks.
/ds
A friend of mine thinks there is a fundamental flaw with Cultural in Civ IV. His opinion is that high research is fundamentally required to achieve culture--more research = more techs = more in the lead = less research % = more culture %. Having fun with culture can only happen if you lead the research race.
This results in play that, for the most part, is the same. His thought is to allow a high-culture / low-research society to be competitive by using culture to operate somewhat like the Internet, but only one civ is required (because 1v1 games wouldn't be possible, otherwise). There is some governing formula (or formulaes) that determine if you leech a tech through culture--f(x,y), where x=culture%, y=culture generated (0% culture slider should mean 0% chance). Those are TBD.
Cultural victory conditions may need to be adjusted.
Does this sound feasible? Does it require the SDK, or can more "simple" modifications make this happen? Any feedback would be welcome.
Thanks.
/ds
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