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How to create a no resource zone

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  • How to create a no resource zone

    I like most of the idea of "hub", but was wondering how to make the center "hub" section devoid of resources in the script, instead of manually going into world builder and erasing in 4000 BC.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

  • #2
    a couple of ways to do this

    1) you can override the addBonuses method and place the bonuses yourself

    2) (probably easier) override afterGeneration and move all resources found too close to the center to a different plot.
    Check out SmartMap: my ultra flexible map generator for civIV.
    http://apolyton.net/forums/showthrea...hreadid=147547

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