My dreams of modding civ 4 more or less died the second I saw the SDK files, since I have no clue what I'm actually looking at. I have some experience in C, some more in visual basic, and more still in jass (wc3 modding without the fancy GUI ). Are any of those sufficient to give me a prayer of working on this? My ambition's not to create a civ4-fps or anything insane like that, but to work around the edges using what's already there (more minor changes, or maybe even a mod).
For starters, I see the 200 or so files in here. In the most general terms, what am I seeing? Obviously, tweaking *values* is done in the XML files, so I imagine I won't see anything in here that governs yield per tile or cost of barracks or whatnot. But what am I looking at here? I could possibly start to make heads or tails of this if I just had someplace to start. Is there a thread someone could direct me to? Or failing that, anyone want to give a few basic pointers?
For starters, I see the 200 or so files in here. In the most general terms, what am I seeing? Obviously, tweaking *values* is done in the XML files, so I imagine I won't see anything in here that governs yield per tile or cost of barracks or whatnot. But what am I looking at here? I could possibly start to make heads or tails of this if I just had someplace to start. Is there a thread someone could direct me to? Or failing that, anyone want to give a few basic pointers?
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