SDK + Patch 1.61 now available...

void CvPlayerAI::AI_conquerCity(CvCity* pCity)
{
CvCity* pNearestCity;
bool bRaze;
if (canRaze(pCity))
{
if (GC.getGameINLINE().getElapsedGameTurns() > 20)
{
if (!(pCity->isHolyCity()) && !(pCity->hasActiveWorldWonder()))
{


I'm probably rambling here, it's almost midnight and I already spend most of my days looking at code
I think the overall AI design seems to be very nice and flexible, not to mention extremely interesting. The whole missions concept is a cool way to solve things. Many kudos to Firaxis for releasing this, awesome.
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