Well after a 5 year hiatus, I've decided to get back into the map making business... I see that ctp2 is still going, maybe not as strong as it was but glad to see it is still active. So I've been looking at the new changes to Civ 4 in regards to maps and I have to say not too shabby. The BMP to WBS convertor by Rhye seems to be a gold mine as was the previous bmptoctp2. Thanks again to Loc for that one, oh so many days ago
One thing I'm not too happy with is this peak thing. What happen to good old mountains, which were passable. A world map should have ocean, coast, plains, hills, mountains and peaks. Is there any way that anyone has found to add mountains, it would be greatly appreciated.
But either way I'm on my way to making the 5 required maps to make a civ4 map.
If there are any suggestions for good websites that contain the Bonus Map stuff... last time I only found a low resolution map that generalized... I'm hoping for more this time.
Hopefully my last map of 21600 x 10800 which was critized for the block low res rivers, size and some general estimation errors will be improved on in this new generation of civilization mapmaking.
April 9th - EDIT: I've decided to work within the confines of the game for the moment, just so I can get something accomplished. Editting game files is definately not my thing, so I'll watch and wait until someone else comes up with the mods I would so love....
Due to the data I've found the map with be 43200x21600
Step 1: Height Map (Elevation)
1) Peaks
2) Hills
3) Valley
4) Coast (Shallow Water)
5) Ocean (Deep Water)
The Palette used follows Rhye's Colour Scheme.
Because there are only Peaks and Hills to work with for height, the map is not exact since peaks theoretically should only be at the tops of mountains... (alas there are no mountains). So for game play, I think I will vary the hill and peaks to create artificial depth in the map.
April 10th - EDIT
Step 2: Terrain Map
Well if one map wasn't enough for the weekend I've completed the Terrain Map aswell. See the images below for a sample.
1) Desert
2) Plains
3) Grassland
4) Tundra
5) Ice
The Palette used follows Rhye's Colour Scheme.
April 16th - EDIT
Step 3: Features Map
1) Forest
2) Jungle
3) Oasis
4) Flood Plains
5) Fall Out
The Palette used follows Rhye's Colour Scheme.
Step 4: Rivers Map (Height + River Course and Calibre)
Step 5: Bonus Map (Height + Goodies)
Downloads:
Now hosted on Apolyton
One thing I'm not too happy with is this peak thing. What happen to good old mountains, which were passable. A world map should have ocean, coast, plains, hills, mountains and peaks. Is there any way that anyone has found to add mountains, it would be greatly appreciated.
But either way I'm on my way to making the 5 required maps to make a civ4 map.
If there are any suggestions for good websites that contain the Bonus Map stuff... last time I only found a low resolution map that generalized... I'm hoping for more this time.
Hopefully my last map of 21600 x 10800 which was critized for the block low res rivers, size and some general estimation errors will be improved on in this new generation of civilization mapmaking.
April 9th - EDIT: I've decided to work within the confines of the game for the moment, just so I can get something accomplished. Editting game files is definately not my thing, so I'll watch and wait until someone else comes up with the mods I would so love....
Due to the data I've found the map with be 43200x21600
Step 1: Height Map (Elevation)
1) Peaks
2) Hills
3) Valley
4) Coast (Shallow Water)
5) Ocean (Deep Water)
The Palette used follows Rhye's Colour Scheme.
Because there are only Peaks and Hills to work with for height, the map is not exact since peaks theoretically should only be at the tops of mountains... (alas there are no mountains). So for game play, I think I will vary the hill and peaks to create artificial depth in the map.
April 10th - EDIT
Step 2: Terrain Map
Well if one map wasn't enough for the weekend I've completed the Terrain Map aswell. See the images below for a sample.
1) Desert
2) Plains
3) Grassland
4) Tundra
5) Ice
The Palette used follows Rhye's Colour Scheme.
April 16th - EDIT
Step 3: Features Map
1) Forest
2) Jungle
3) Oasis
4) Flood Plains
5) Fall Out
The Palette used follows Rhye's Colour Scheme.
Step 4: Rivers Map (Height + River Course and Calibre)
Step 5: Bonus Map (Height + Goodies)
Downloads:
Now hosted on Apolyton
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