UI changes look nice, but the 'Sid Meier's Civilization IV' seems a bit distracting to me, I think I would remove it completely and just show more of the main map.
I think that's the way to go.
Originally posted by JamisonP
Another idea I just had was to stay with the specialist method, but just remove the code that displays that particular specialist in the screen. Before I attempt that, I'd like to do it the 'right' way though.
Another idea I just had was to stay with the specialist method, but just remove the code that displays that particular specialist in the screen. Before I attempt that, I'd like to do it the 'right' way though.
Damn... I had just implemented the 'invisible' specialists and thought I had that aspect closed off... does the wonder give culture to just regular specialists or also to 'super specialists'... the ones that the great people settle as. I'm currently using the super specialists in my setup, but would be open to suggestions.

Representation gives all specialists +3 beakers. So in my situation, I need a specialist with -6 beakers to break even.
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