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[Mod] Bad People Mod

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  • [Mod] Bad People Mod

    Bad People mod
    Ver. 1.0
    3/25/2006

    concept, Python, and XML by Roger Bacon
    artwork by Heroes182

    File: http://files.filefront.com/Bad_Peopl.../fileinfo.html
    screenshots: http://forums.civfanatics.com/showthread.php?t=164492

    This mod adds three new units to the game: prostitutes, druglords, and mafia.

    These bad people are produced like any other unit and move to enemy cities where they try to establish criminal organizations (prostitution rings, drug trafficing, or organized crime rings). These crime groups then drain the city's resources: food, production, culture, or science. The only way to get rid of these criminal elements is to hang them by building a new building "gallows".

    The gallows has a 10% chance of killing off each bad person in a city each turn. However, certain civics and technologies will chance this chance. For example, police state makes it more likely to kill off bad people and discovering liberalism makes it less likely.

    Enjoy!

    Roger Bacon

  • #2
    Very cool concept, my only suggestion would be to change the name "Prostitutes" to "Pimps" because it is the pimps who would be setting up the crime rings.

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