... from someone with both Python and Civ4 v1.52 installed -- as ATM I don't.
I need the pydoc information from v1.52 so I can hopefully generate a detailed change log of the Python API in the new patch. This should benefit all Python coders, as there are quite a few changes (nothing too mind-blowing but interesting enough to be aware of).
To obtain that file, I need someone who has Python installed on his/her system, and of course also the v1.52 patch, to do the following:
1) Open [Civ4 dir]\Assets\Python\EntryPoints\CvAppInterface.py and set PythonHelp = 1 in the init() function. Save the file (duh).
2) Start Civ4 and begin a new game (or a savegame, whatever).
3) Go to [Civ4 dir]\logs, you should find the file CvPythonExtensions.hlp.txt there. This is the file I need. You can attach or upload it here (or somewhere else for that matter), or email me at locutus@apolyton.net
4) Change PythonHelp back to 0 (for a teeny tiny increase in performance).
I would much appreciate it...
I need the pydoc information from v1.52 so I can hopefully generate a detailed change log of the Python API in the new patch. This should benefit all Python coders, as there are quite a few changes (nothing too mind-blowing but interesting enough to be aware of).
To obtain that file, I need someone who has Python installed on his/her system, and of course also the v1.52 patch, to do the following:
1) Open [Civ4 dir]\Assets\Python\EntryPoints\CvAppInterface.py and set PythonHelp = 1 in the init() function. Save the file (duh).
2) Start Civ4 and begin a new game (or a savegame, whatever).
3) Go to [Civ4 dir]\logs, you should find the file CvPythonExtensions.hlp.txt there. This is the file I need. You can attach or upload it here (or somewhere else for that matter), or email me at locutus@apolyton.net
4) Change PythonHelp back to 0 (for a teeny tiny increase in performance).
I would much appreciate it...

At least, assuming the version I have now is the final one (which it almost certainly is). They're mostly not very spectacular changes, but I'm pretty sure some of the new functions will find their way into people's scripts before too long.
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