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[Mod] Food mod

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  • [Mod] Food mod

    After reading a thread about about changing the farm-yield with technology, I decided to go another way. The reason is that I feel one full food extra for a farm is a little to much.

    I have three different proposals:

    1:
    Either market, grocer, or supermarket, will increase the total food-output of a city by +25%.

    2:
    Each of market, grocer, and supermarket will increase the city's food output by +10% up to a total of +30%.

    3:
    One of the above buildings will add +1 food to the merchant specialist.

    What do you think?

    The attached file contains three versions of CIV4BuildingInfos.xml

    CIV4BuildingInfos_market.xml - Market adds +25% food
    CIV4BuildingInfos_multi.xml - Market, Grocer, Supermarket each adds +10%
    CIV4BuildingInfos_specialist.xml - Market adds +1 food to merchants.

    The files goes into "....\My Games\Sid Meier's Civilization 4\CustomAssets\xml\buildings\" To try it, rename one of them to CIV4BuildingInfos.xml, and start a new game.

    Just a note: do not try using this on an existing game, as it will have quite unexpected effects on cities where the buildings have already been built.
    Attached Files
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  • #2
    I think you are mad.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #3
      I'll take that as a compliment
      Visit my CTP-page and get TileEdit and a few other CTP related programs.
      Download and test SpriteEdit development build.

      Comment

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