One small gripe that I've always had with Civ games is that you play an invincible leader with a 6000 year lifespan.
Why not implement some Rome: Total War style leadership, where the player chooses his successor?
For example, you could start out as Dynasty A, which has its own particular traits and bonuses. After 10 turns or so, those bonuses change slightly and you have the option to either retain that dynasty or choose from two or three new ones, with their own distinct bonuses.
This process continues until the game slows down a bit, and then you switch over to Royal Families. These are basically dynasties by another name, except that they do not last anywhere near as long (year-wise... turn-wise, they'd be the same, or very similar).
Finally, when you get to, say, the 1800s, you shift over to individual Politicians. These could be somewhat random (as in R:TW), or they could be civ-specific and selected from a list.
Each leader could have a favorite civic, a personal religion, etc... for example, installing a leader with a minority religion could serve to promote that particular religion. There's a ton of different directions you could go with this.
Any feedback on this would be appreciated. Would people want something like this in their game? Do you have any ideas on how to implement this?
Why not implement some Rome: Total War style leadership, where the player chooses his successor?
For example, you could start out as Dynasty A, which has its own particular traits and bonuses. After 10 turns or so, those bonuses change slightly and you have the option to either retain that dynasty or choose from two or three new ones, with their own distinct bonuses.
This process continues until the game slows down a bit, and then you switch over to Royal Families. These are basically dynasties by another name, except that they do not last anywhere near as long (year-wise... turn-wise, they'd be the same, or very similar).
Finally, when you get to, say, the 1800s, you shift over to individual Politicians. These could be somewhat random (as in R:TW), or they could be civ-specific and selected from a list.
Each leader could have a favorite civic, a personal religion, etc... for example, installing a leader with a minority religion could serve to promote that particular religion. There's a ton of different directions you could go with this.
Any feedback on this would be appreciated. Would people want something like this in their game? Do you have any ideas on how to implement this?
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