Hi everybody,
I've been playing cIV now for quite a while and I gotta say
it's really a great game.
I'm very happy that the new civ contains less
micromanagement.
However I am a bit disappointed about the pbem-mode. I
think a game mode designed like a classical pbem would
make this option much more enjoyable.
Let me explain:
In cIV, a player does his turn, then sends the save file to
the next player. The other approach is a bit more refined
and has certain advantages. However it would change the
rules slightly so it's not quite trivial to build.
In pbems the orders are sent in by the players to a central
host which then evaluates the turn and then sends the
results back to the players. Those can then do their next
orders and so on. The difference is that the players only
write orders for their units, only the host can evaluate
those and thus do the turn.
The advantages of this system are:
- It's quicker since players are doing their turns at the
same time and not in sequence.
- Cheating is impossible since the players only receive the
information form the host which they are supposed to
have. Also only the host is in control of the "game physics",
the players only tell the host what they would like to do.
The big rule change to our old system is that players'
orders are evaluated at once. For most of the game
mechanics this doesnt change anything, however it
obviously changes troop movement in a big way (which
unit will move first? how to make sure that i dont "miss" a
unit that i want to attack since it might move?). But that
can be done in a good way I think.
I know that it would be a big change of the change,
especially if the players are only supposed to receive those
informations that they are allowed to have...
But I also think that this mode would be much better than
cIV's pbem mode and - at least for my taste - a very
enjoyable multiplayer mode.
Well, maybe in a patch. Or maybe we will see it in ciV.
Or even in a mod?
I've been playing cIV now for quite a while and I gotta say
it's really a great game.
I'm very happy that the new civ contains less
micromanagement.
However I am a bit disappointed about the pbem-mode. I
think a game mode designed like a classical pbem would
make this option much more enjoyable.
Let me explain:
In cIV, a player does his turn, then sends the save file to
the next player. The other approach is a bit more refined
and has certain advantages. However it would change the
rules slightly so it's not quite trivial to build.
In pbems the orders are sent in by the players to a central
host which then evaluates the turn and then sends the
results back to the players. Those can then do their next
orders and so on. The difference is that the players only
write orders for their units, only the host can evaluate
those and thus do the turn.
The advantages of this system are:
- It's quicker since players are doing their turns at the
same time and not in sequence.
- Cheating is impossible since the players only receive the
information form the host which they are supposed to
have. Also only the host is in control of the "game physics",
the players only tell the host what they would like to do.
The big rule change to our old system is that players'
orders are evaluated at once. For most of the game
mechanics this doesnt change anything, however it
obviously changes troop movement in a big way (which
unit will move first? how to make sure that i dont "miss" a
unit that i want to attack since it might move?). But that
can be done in a good way I think.
I know that it would be a big change of the change,
especially if the players are only supposed to receive those
informations that they are allowed to have...
But I also think that this mode would be much better than
cIV's pbem mode and - at least for my taste - a very
enjoyable multiplayer mode.
Well, maybe in a patch. Or maybe we will see it in ciV.
Or even in a mod?
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