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  • Some Ideas

    Hello,
    My first civ4 post: wicked! I'll heap praise on the designers elsewhere, this is a modding forum. I had an idea and I'm curious about feedback.

    Growing forests: the basic mechanic already exists for cottages, so why not plantable forests? At game start, all forests could be 'old growth' and choppable for the full amount of sheilds.

    Once workers could plant trees (or the forest spread), the forest would be at a younger level that made chopping it give no sheilds. With a long enough growth rate (with working or without, whatever), they could mature into the full version.

    This would make people who like forested empires (like me) happy, and make it unexploitable for the choppers. Perhaps lumbermills could increase the growth rate... I don't know if it's feasible, but what do you think of the idea?

  • #2
    been done

    In some form over on civfanatics.

    GreenMod 2.10 New gamespeeds with longer research and more turns Forests replantable on tundra, plains and grass 9 new ressources (salt, sulphur, potatoes, coffee, pearls, lemons, cotton,...) Inquisitor unit, can remove non-state religions Demolitiontroop, can raze nat. wonders and cities 5...


    It's called greenmod.
    Check out SmartMap: my ultra flexible map generator for civIV.
    http://apolyton.net/forums/showthrea...hreadid=147547

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    • #3
      No offence, but you clearly didn't read either my post or the Greenmod post.

      Allowing workers to replant forests isn't the challenge, it was one of the first things I saw modded into this. The idea of eliminating the exploit in greenmod operates by making the cost of the workers more than the sheild value of the forest itself when you include replanting and chopping times.

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      • #4
        sorry I read both

        It looks to me fairly straightforward to extend GreenMod slightly to do what you want. I thought perhaps you just hadn't seen GreenMod since it hasn't been posted about here that I've seen.
        Check out SmartMap: my ultra flexible map generator for civIV.
        http://apolyton.net/forums/showthrea...hreadid=147547

        Comment

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