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Time to get back to work for me.
For those who do not know, Pentagenesis was an attempt at a full conversion of civ III to a sci-fi turn based game, whose story lay in the colonization of a new planet, by beings evolved from humans, now immortal, but branching into five separate races.
I eventually stoped work on it, to hone my 3d skills, knowing civ IV would be 3d.
I chose to save any announcements until I was sure I could get truly customized graphics and models into Civilization IV.
For now, all I can import are buildings, because they have no keyframes. The model here is from a Pentagenesis RTS I am working on, based on the Object Oriented Graphics Rendering Engine (OGRE) . It is 2590 triangles, which is too heavy to be used realistically in a mod. Most models I think are in the 100-500 triangle range, so this one could be the equivelent of up to 25 models, plus it is using a 256 .dds texture, which is 4 times the size of a standard civ IV texture. So I will need to optimize it.
I can probably also do terrain editing, as it is heightmap based, and I know how to check models in Blender, and perhaps build overlays for special buidings and units. But I have not looked into it yet.
I have 3 years living expenses saved up. this means I am serious about making this my career (3d graphics) and am going full throttle, day and night to make it so. I only mention this, to say, this mod will be completed.
I will be lead story writer, and lead designer. I will also probably take over low poly modelling and texturing.
Here is who we will need to make this happen:
Technical Civilopeda Writer(s):
makes sure links are working correctly, makes sure important, non-storyline information is noted
Python Programmer(s):
make the game an unrecognizable, brand new experience for the player
XMLologist:
First to see the new models in actions. In charge of inserting in all models, and design implementations correctly
Artist(s):
Blender preferred, but maya, max wings, or any other blender compatible program is acceptable. Mostly focsing on high-poly, single mesh models. I will work on the texture baking and creation of low poly models, but of course any one is welcome to help in those cpaacities as well.
Civ IV experts:
Basically, this is where suggestion comes in. In all honesty, I do not have time to play civilization IV much, due to my ambitions. But when I do play it, I still find it highly addictive, allthoguh I have never come close to beating it on Monarch, which has frustrated me greatly.
if you are interested in helping, please post here, or email me pentagenesisΩgmailΩcom
Time to get back to work for me.
For those who do not know, Pentagenesis was an attempt at a full conversion of civ III to a sci-fi turn based game, whose story lay in the colonization of a new planet, by beings evolved from humans, now immortal, but branching into five separate races.
I eventually stoped work on it, to hone my 3d skills, knowing civ IV would be 3d.
I chose to save any announcements until I was sure I could get truly customized graphics and models into Civilization IV.
For now, all I can import are buildings, because they have no keyframes. The model here is from a Pentagenesis RTS I am working on, based on the Object Oriented Graphics Rendering Engine (OGRE) . It is 2590 triangles, which is too heavy to be used realistically in a mod. Most models I think are in the 100-500 triangle range, so this one could be the equivelent of up to 25 models, plus it is using a 256 .dds texture, which is 4 times the size of a standard civ IV texture. So I will need to optimize it.
I can probably also do terrain editing, as it is heightmap based, and I know how to check models in Blender, and perhaps build overlays for special buidings and units. But I have not looked into it yet.
I have 3 years living expenses saved up. this means I am serious about making this my career (3d graphics) and am going full throttle, day and night to make it so. I only mention this, to say, this mod will be completed.
I will be lead story writer, and lead designer. I will also probably take over low poly modelling and texturing.
Here is who we will need to make this happen:
Technical Civilopeda Writer(s):
makes sure links are working correctly, makes sure important, non-storyline information is noted
Python Programmer(s):
make the game an unrecognizable, brand new experience for the player
XMLologist:
First to see the new models in actions. In charge of inserting in all models, and design implementations correctly
Artist(s):
Blender preferred, but maya, max wings, or any other blender compatible program is acceptable. Mostly focsing on high-poly, single mesh models. I will work on the texture baking and creation of low poly models, but of course any one is welcome to help in those cpaacities as well.
Civ IV experts:
Basically, this is where suggestion comes in. In all honesty, I do not have time to play civilization IV much, due to my ambitions. But when I do play it, I still find it highly addictive, allthoguh I have never come close to beating it on Monarch, which has frustrated me greatly.
if you are interested in helping, please post here, or email me pentagenesisΩgmailΩcom
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