Announcement

Collapse
No announcement yet.

Seeking Help from Eager [Mod] Makers

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Seeking Help from Eager [Mod] Makers

    I am simply asking if someone out there can help an old Grandpa Troll with a few simple mods.

    I would like to know if someone could do one that would allow additional starting gold.

    I would also like one with the ability to have a bigger map than the Huge Map available, largest preferable. What I am trying to do is get a game going, with a large well developed World and then have a long drawn out battleground.

    If so, your have my heartfelt thanks.

    Look at it as a way of helping the needy, in case you didnt over the Holidays

    Seriously thou, I would appreciate it

    Gramps
    Hi, I'm RAH and I'm a Benaholic.-rah

  • #2
    i can give you an answer on the map sizing issue

    It is straightforward to edit the map sizing in two ways:

    In XML:
    In Civ4WorldInfo.XML
    Modify the world info for huge, changing the settings of gridwidth and gridheight:
    63
    63

    I believe based on reading other posts that 63x63 is the maximum. I've used 48x24 which is enormous and barely usable on a 1 GB machine.

    You could make a mod with just that one file (matching the appropriate assets/XML/GameInfo/ path. That would work for any map that doesn't override the default settings.

    If you want to use a map type that does happen to override the default settings, you have to go into the PublicMaps and edit the corresponding .py script, and replace their map sizing with your own. That looks something like this:

    grid_sizes = {
    WorldSizeTypes.WORLDSIZE_DUEL: (8,4),
    WorldSizeTypes.WORLDSIZE_TINY: (12,6),
    WorldSizeTypes.WORLDSIZE_SMALL: (16,8),
    WorldSizeTypes.WORLDSIZE_STANDARD: (20,10),
    WorldSizeTypes.WORLDSIZE_LARGE: (24,12),
    WorldSizeTypes.WORLDSIZE_HUGE: (32,16)
    }

    Fix that to the sizes you want.

    If all of this is beyond your modding skills and no one else volunteers soon, I'll make and post the XML mod that will just max out the size of the huge world.

    I'm not sure how to grant a huge pile of gold to start. I could easily enough make an XML-only mod where every goody hut gives you 1Million gold if that would solve the problem (depends on what effect exactly you want).
    Check out SmartMap: my ultra flexible map generator for civIV.
    http://apolyton.net/forums/showthrea...hreadid=147547

    Comment


    • #3
      Re: i can give you an answer on the map sizing issue

      Originally posted by DougM
      It is straightforward to edit the map sizing in two ways:

      In XML:
      In Civ4WorldInfo.XML
      Modify the world info for huge, changing the settings of gridwidth and gridheight:
      63
      63

      I believe based on reading other posts that 63x63 is the maximum. I've used 48x24 which is enormous and barely usable on a 1 GB machine.
      Good to know, I could play with to get the optimum performing size for my machine

      You could make a mod with just that one file (matching the appropriate assets/XML/GameInfo/ path.
      Ok, you got me here, so i would need additional files?

      Also I would simply create a file in the [MOD] folder?

      That would work for any map that doesn't override the default settings.

      If you want to use a map type that does happen to override the default settings, you have to go into the PublicMaps and edit the corresponding .py script, and replace their map sizing with your own. That looks something like this:

      grid_sizes = {
      WorldSizeTypes.WORLDSIZE_DUEL: (8,4),
      WorldSizeTypes.WORLDSIZE_TINY: (12,6),
      WorldSizeTypes.WORLDSIZE_SMALL: (16,8),
      WorldSizeTypes.WORLDSIZE_STANDARD: (20,10),
      WorldSizeTypes.WORLDSIZE_LARGE: (24,12),
      WorldSizeTypes.WORLDSIZE_HUGE: (32,16)
      }

      Fix that to the sizes you want.
      Id rather have something where I can play all the PBEM but during "my time" have this map for my personal pleasure

      If all of this is beyond your modding skills and no one else volunteers soon, I'll make and post the XML mod that will just max out the size of the huge world.
      That would be super!

      I'm not sure how to grant a huge pile of gold to start. I could easily enough make an XML-only mod where every goody hut gives you 1Million gold if that would solve the problem (depends on what effect exactly you want).
      Id just like to say have an option to start with 5K,10K or even 100K versus -0- or whatever the default gold is

      I would say 1 Million but what I am toying with now, is I took the biggest world the game comes with, set on 6 spots, started game, opened World Builder and then "EDITED" myself an Island with a swath of Ocean between me and other huge continent.

      I am basically not agreeing with any AI Demands and no open borders and seeing if I can build my world up vs all the ai and have a huge massive Mega Battle at end. I am looking toward me vs like 11 or 12 ai


      Just a thought is all

      I appreciate the feedback and am trying to have someone who knows what they are doing so I dont screw up the game

      I seen where a few game are sensitive to any files being misplaced.

      Ok

      I do thank you for the offer and now we have the start of a relationship, me being the street begging miscreant and you the High Faluenting Muckey Muck with all this knowledge and wealth..

      /me in his best David Copperfield immitation "Please sir, a penny for the poor"
      Hi, I'm RAH and I'm a Benaholic.-rah

      Comment


      • #4
        mod for big maps

        Here is a mod which does nothing but increase the map sizes greatly.

        I tried loading huge (63x63) on my computer with 1 gig of memory and it didn't work. Large (47x47) works ok though. Note that those sizes are multiplied by 4, so that the 47x47 large map is actually 188x188 tiles (why i don't know: probably the civ4 game map engine handles something only in multiples of 4).

        I modified the sizes for all the map types so you can quickly try to find out what works for you, here are the sizes:

        duel 11x11 (was 10x6 = 2.02 times as big)
        tiny 15x15 (was 13x8 = 2.16 times as big)
        small 23x23 (was 16x10 = 3.31 times as big)
        standard 31x31 (was 21x13 = 3.52 times as big, 1.50 times old huge)
        large 47x47 (was 26x16 = 5.31 times as big , 3.45 times old huge)
        huge 63x63 (was 32x20 = 6.20 times as big)

        Just to mention it, you should be forewarned that since nothing else changed, the technology pace of the game is probably going to seem fast, since you'll be able to build more or more effective cities given the extra room, but the tech cost has not been increased to compensate.

        Extract the zip file to your publicmods folder under civ4.
        Then in your civ4config, you need to set:

        ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
        Mod = Mods\BigMaps
        Attached Files
        Check out SmartMap: my ultra flexible map generator for civIV.
        http://apolyton.net/forums/showthrea...hreadid=147547

        Comment


        • #5
          I'm pretty sure there is a gold cheat code (of sorts) using the console thingy (you enable it in the INI file), I'm sure someone else has the details onhand.

          Comment


          • #6
            Re: mod for big maps

            Originally posted by DougM
            Here is a mod which does nothing but increase the map sizes greatly.

            I tried loading huge (63x63) on my computer with 1 gig of memory and it didn't work. Large (47x47) works ok though. Note that those sizes are multiplied by 4, so that the 47x47 large map is actually 188x188 tiles (why i don't know: probably the civ4 game map engine handles something only in multiples of 4).

            I modified the sizes for all the map types so you can quickly try to find out what works for you, here are the sizes:

            duel 11x11 (was 10x6 = 2.02 times as big)
            tiny 15x15 (was 13x8 = 2.16 times as big)
            small 23x23 (was 16x10 = 3.31 times as big)
            standard 31x31 (was 21x13 = 3.52 times as big, 1.50 times old huge)
            large 47x47 (was 26x16 = 5.31 times as big , 3.45 times old huge)
            huge 63x63 (was 32x20 = 6.20 times as big)

            Just to mention it, you should be forewarned that since nothing else changed, the technology pace of the game is probably going to seem fast, since you'll be able to build more or more effective cities given the extra room, but the tech cost has not been increased to compensate.

            Extract the zip file to your publicmods folder under civ4.
            Then in your civ4config, you need to set:

            ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
            Mod = Mods\BigMaps
            Thanks a lot

            One question though, will doing this above screw up me playing PBEM's?

            I do appreciate the help!

            Gramps
            Hi, I'm RAH and I'm a Benaholic.-rah

            Comment


            • #7
              I just thought, it is gonna be great when you just click "CONQUEST" which will allow the game to go on for an extremely long time..untill all are gone

              I see a potential Story Writing Opportunity here as well

              Thanks for the help

              Gramps
              Hi, I'm RAH and I'm a Benaholic.-rah

              Comment


              • #8
                pbem games

                I don't know if / how it will affect pbem games (I don't use pbem at all). My recommendation would be to change it back to normal before playing pbem games, just to be safe.
                Check out SmartMap: my ultra flexible map generator for civIV.
                http://apolyton.net/forums/showthrea...hreadid=147547

                Comment


                • #9
                  pbem followup

                  Note that I only meant the civ4config change might need to be undone for pbem. Having the mod sitting in your mods directory shouldn't matter as long as your config is not telling civ4 to load it. If the civ4config is set to the default, then it basically doesn't even know the mod exists. So worst case, you just change the civ4config before each pbem game. Best case you might not have to do anything (give it a try if you have a partner who doesn't mind running a quick experiment).
                  Check out SmartMap: my ultra flexible map generator for civIV.
                  http://apolyton.net/forums/showthrea...hreadid=147547

                  Comment


                  • #10
                    Either this isnt working or, well, it doesnt seem right

                    I meet my first ai like 6-8 turns in
                    Im using Huge Map with 10 spots

                    No problem loading or playing

                    I have an Athlon 64 bit 3400+ processor

                    1 GIG DDR RAM

                    Radeon X800Pro Graphics (256 RAM)

                    I downloaded this into my MOD Folder and extracted there

                    I then went to the CIVIV Config and put after the MOD=0 I took the zero out and put Mods\BigMaps

                    Didi I miss something or am I siomply running the Battlestar Gallatica PC and all is good?


                    (I go to advanced and select the LOAD A MOD as well, selecting the BIG MAPS)

                    Thanks for the help

                    Gramps
                    Hi, I'm RAH and I'm a Benaholic.-rah

                    Comment


                    • #11
                      Re: pbem followup

                      Originally posted by DougM
                      Note that I only meant the civ4config change might need to be undone for pbem. Having the mod sitting in your mods directory shouldn't matter as long as your config is not telling civ4 to load it. If the civ4config is set to the default, then it basically doesn't even know the mod exists. So worst case, you just change the civ4config before each pbem game. Best case you might not have to do anything (give it a try if you have a partner who doesn't mind running a quick experiment).
                      yes I had to put the zero back in and remove the mods/bigmaps

                      to play pbem
                      Hi, I'm RAH and I'm a Benaholic.-rah

                      Comment


                      • #12
                        easy way to check

                        There are two easy ways to check and see if you are using the mod:

                        1) It should say bigmaps in the upper right of the screen when you reach the main menu (the one with single player, multiplayer, view hall of fame ....)

                        2) If you enter the worldbuilder after starting a game, you should be able to count the number of tiles you're getting horizontally and vertically. Should be 44x44 for a duel map if you're using the mod.

                        One important thing I have to point out: if you don't use the right map type, this won't work, because some of the map types override the sizes coming from the mod. Which maptype did you try to use?

                        Finally, make sure you did put the mod back in your civ4Config file after your pbem games. It should read:

                        ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
                        Mod = Mods\BigMaps

                        Also, one person I ran into discovered that after patching, he had two such entries in his config. Make sure you only have one, and that it is set to the bigmaps when you want to use it.
                        Check out SmartMap: my ultra flexible map generator for civIV.
                        http://apolyton.net/forums/showthrea...hreadid=147547

                        Comment


                        • #13
                          Re: easy way to check

                          Originally posted by DougM
                          There are two easy ways to check and see if you are using the mod:

                          1) It should say bigmaps in the upper right of the screen when you reach the main menu (the one with single player, multiplayer, view hall of fame ....)
                          I dont remember seeing this?????But will check when I get home


                          2) If you enter the worldbuilder after starting a game, you should be able to count the number of tiles you're getting horizontally and vertically. Should be 44x44 for a duel map if you're using the mod.


                          I will check this when I get home

                          One important thing I have to point out: if you don't use the right map type, this won't work, because some of the map types override the sizes coming from the mod. Which maptype did you try to use?


                          Great Plains

                          Finally, make sure you did put the mod back in your civ4Config file after your pbem games. It should read:

                          ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
                          Mod = Mods\BigMaps
                          I put it after one entry, will see if there are multiples as you discussed below

                          Also, one person I ran into discovered that after patching, he had two such entries in his config. Make sure you only have one, and that it is set to the bigmaps when you want to use it.
                          Ok
                          I do appreciate the help and will check this out later

                          Again

                          Gracias Hermano

                          Gramps
                          Hi, I'm RAH and I'm a Benaholic.-rah

                          Comment


                          • #14
                            great plains is a map size overriding map

                            Great plains sets its own custom map sizes.

                            (from great_plains.py in the publicmaps folder):
                            grid_sizes = {
                            WorldSizeTypes.WORLDSIZE_DUEL: (5,3),
                            WorldSizeTypes.WORLDSIZE_TINY: (6,4),
                            WorldSizeTypes.WORLDSIZE_SMALL: (8,6),
                            WorldSizeTypes.WORLDSIZE_STANDARD: (11,8),
                            WorldSizeTypes.WORLDSIZE_LARGE: (14,11),
                            WorldSizeTypes.WORLDSIZE_HUGE: (18,14)
                            }


                            So unfortunately the mod cannot override this.

                            I've attached a modified version of the great plains script with the sizes changed to the same as the mod. Download, put in your public maps directory. Start a custom game, select big_great_plains as the map, configure the rest to your liking and go from there.
                            Attached Files
                            Check out SmartMap: my ultra flexible map generator for civIV.
                            http://apolyton.net/forums/showthrea...hreadid=147547

                            Comment


                            • #15
                              You will be blessed for helping an Old Troll out

                              I shall hereby decree you are not to be touched by Trolls while in the BIG_DARK-DAMP_FOREST



                              Ill play when I get home

                              Gramps
                              Hi, I'm RAH and I'm a Benaholic.-rah

                              Comment

                              Working...
                              X