Localized test files are stored in the following folder : C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\Text
I have noticed that characters with accents, used in many languages but English, are represented by their ASCII equivalent (e.g. & # 233; for é).
As I did a quick fix of one of the files in French, I did it first by using natural language, i.e. using characters with accents.
I used the file "as is", i.e. without changing all such characters by ASCII codes.
It works fine !
My question : do we really need to use ASCII codes, or is it just for those not having the adequate localized keyboard ?
I have noticed that characters with accents, used in many languages but English, are represented by their ASCII equivalent (e.g. & # 233; for é).
As I did a quick fix of one of the files in French, I did it first by using natural language, i.e. using characters with accents.
I used the file "as is", i.e. without changing all such characters by ASCII codes.
It works fine !
My question : do we really need to use ASCII codes, or is it just for those not having the adequate localized keyboard ?
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