I am about to release my first Civ 4 mod.
The mod will give more abilities to Great People, making them super-versions of existing units.
Great Engineer (Super Worker)
* Can build terrain improvements at 400% speed of a Worker.
Great Merchant (Super Explorer)
* Has movement rate of 4.
* Can climb mountain peaks (which have a movement cost of 4.)
* Has Sentry.
* Always gets something from huts.
* Has combat strength of 6 (with no attack).
Great Scientist (Super Medic)
* Has Medic III - can heal units really quickly.
Great Prophet (Super Missionary)
* Can rush-build Cathedrals (even in foreign cities). Cathedrals now spread their religion like Shrines. Their culture bonus is removed for offset.
Great Artist (Super Spy)
* Has all the abilities of a Spy. (This might seem weak, but getting Spies long before everyone else is a great advantage.)
Suggestions? Will any of these be too unbalanced or useless?
The mod will give more abilities to Great People, making them super-versions of existing units.
Great Engineer (Super Worker)
* Can build terrain improvements at 400% speed of a Worker.
Great Merchant (Super Explorer)
* Has movement rate of 4.
* Can climb mountain peaks (which have a movement cost of 4.)
* Has Sentry.
* Always gets something from huts.
* Has combat strength of 6 (with no attack).
Great Scientist (Super Medic)
* Has Medic III - can heal units really quickly.
Great Prophet (Super Missionary)
* Can rush-build Cathedrals (even in foreign cities). Cathedrals now spread their religion like Shrines. Their culture bonus is removed for offset.
Great Artist (Super Spy)
* Has all the abilities of a Spy. (This might seem weak, but getting Spies long before everyone else is a great advantage.)
Suggestions? Will any of these be too unbalanced or useless?
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