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[MOD] Plot List Enhancement

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  • [MOD] Plot List Enhancement

    --------------------------------------------------
    Name : Plot List Enhancement
    Version : v0.96 (for Civ4 patch 1.52)
    Date : 24.12.05
    Author : 12monkeys (@civfanatics + @aployton)
    --------------------------------------------------

    This mod improves the unit information which is shown in the plot list.

    Features :

    1.) Additional Spot Info
    injured units will get a darker spot in the upper left corner, following this table :
    standard civ4 colors and their meaning :
    - green : unit can move
    - yellow : unit has moved, but some movements points are left.
    - white : unit is fortified
    - red : unit can't move

    additional colors by this mod :
    - darkgreen : unit can move but is injured
    - orange : unit has moved, but some movements points are left, and is injured
    - gray : unit is fortified and is injured
    - darkred : unit can't move and is injured


    2.) Display of unit missions
    some special units missions are displayed below the unit icon :
    - PAT : indicates that the unit is on ar-patrol/intercept mission
    - SEN : unit has a sentry mission
    - HEAL : unit is fortified and will wake up after its fully healed
    - EXP : unit has an exploration mission
    - AUT-B : unit is automized for general purpose (worker unit only)
    - AUT-C : unit is automized for the nearest city (worker unit only)
    - AUT-N : unit is automized to build network (worker unit only)
    - GOTO : unit has a move-to command.
    - FORT : unit is fortied
    These icons should make it easier to check what units in a stack are available and what their current task is.


    3.) Health bar
    Besides the colored spot a health-bar is placed. It indicates the hitpoints a unit has.


    4.) Promotion indicator
    if a unit is able to be promoted, its icon is underlayed with a light-blue frame- Should ease up the identification of units to be promoted in a selection group.


    5.) dynamic plot bar size
    removed, because firaxis implemented an own version of this functionality


    6.) single unit plot list button
    usually, there is no unit icon disaplyed when you select a single unit. This has been changed now.


    Requirements :
    Civ4 patch 1.52 is required. If you have Civ4 patch 1.09 use the previous version v0.95 beta


    Installation :
    copy the files from the ZIP into their corresponding folders in the "My Documents\My Games\Civilization 4" folder. Installation at own risk!. If you already have the "PlotList Button Enhancement v0.95" installed, you can overwrite it with the new files over.
    If you already have a modified versions of a file, you can manually merged them by looking for the comments "12monkeys"


    Issues :
    1.) Well, I'm not an artist in means of graphics. So if there is anybody making better looking buttons, he should do it and give me a feedback.
    2.) There may be special unit states which are not catched, so that a wrong information is disaplyed.


    Ideas for future realeases :
    1.) indicate the number of possible promotions for an unit. Currently I don't know how to calculate it. Maybe someone can give me a hint?
    2.) indicate the number of rounds till the unit is fully healed, related to the current circumstances. Same : I have no clue how I can calculate that.
    3.) indicate if a unit can be upgraded. Just the possiblility if an upgrade is of interrest he



    release notes :

    v0.96 :
    - changed to work with Civ4 patch 1.52
    - removed dynamic plot list size, because firaxis implemented the function.

    v0.95 beta:
    - added healthbar
    - changed spot color
    - added mission icons
    - implemented dynamic plot bar size
    - added promotion indicator
    - lots of comments added
    - single units will get their plot list button as well

    v0.9 beta:
    - initial release
    Attached Files
    Have a look on my mods :
    Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
    Plot List Enhancement
    Restart interceptor animation after game load

  • #2
    mission icons sample 1, displaying some mission icons, the health bar and the promotion frame.
    Attached Files
    Have a look on my mods :
    Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
    Plot List Enhancement
    Restart interceptor animation after game load

    Comment


    • #3
      mission icons sample 2, displaying some other mision icons.
      Attached Files
      Have a look on my mods :
      Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
      Plot List Enhancement
      Restart interceptor animation after game load

      Comment


      • #4
        mission icons sample 3, disaplying that a single unit has a unit icon now.
        Attached Files
        Have a look on my mods :
        Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
        Plot List Enhancement
        Restart interceptor animation after game load

        Comment


        • #5
          the changed spot colors and their meaning.
          Attached Files
          Have a look on my mods :
          Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
          Plot List Enhancement
          Restart interceptor animation after game load

          Comment


          • #6
            Originally posted by 12monkeys
            the changed spot colors and their meaning.
            The standard colors seem ok but the injured colors are much darker and someone with red/green color deficiency (11% of the male population) is going to have a hard time diferentiating between them.

            Roger Bacon

            Comment


            • #7
              great stuff!!

              would it be possible to have some type of code for certain promotions?

              when bringing along catapults, i usually have 2 types: bombard specialists (-25% bombard) and city raider/collateral damage/first strike ones for attacking.
              if certain promotions would stand out, locating them would be faster.

              following would be the most important imho:
              - medic I, medic II (some red cross)
              - accuracy (extra bombard)
              - commando (the one where you can use enemy roads)
              - sentry (line of sight)

              possibly also:
              - mobility
              - amphibious
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

              Comment


              • #8
                Originally posted by sabrewolf
                would it be possible to have some type of code for certain promotions?

                when bringing along catapults, i usually have 2 types: bombard specialists (-25% bombard) and city raider/collateral damage/first strike ones for attacking.
                if certain promotions would stand out, locating them would be faster.
                Generally it is possible to add such a code. The onyl problem is, that you have to display another small graphic at the plotlist. And this graphic must be large enough so that you can differ a "commando" from a "sentry". This will get hard on larger resolutions.

                I'm currently working on a new version for the Plot List Enhancements. One of the features is, that I will replace the Plot List Button Tooltips (the panel which is displayed on left side, when moving the mouse of a plot list button). I planned to add some more information in there and I think I can add the possible promotions as well. So you don't need to click on the button to see the promotion, you just have to move the mouse on the button. Would that be OK?
                Have a look on my mods :
                Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                Plot List Enhancement
                Restart interceptor animation after game load

                Comment


                • #9
                  you're right about that the readability. possibly i can help with the promotion icons. how big would you need them?

                  the problem would come with multiple promotions. while it is unlikely that you have medic + sentry, it cannot be ruled out, so either the same spot is overwritten (priority to be defined) or they are lined up on the bottom.

                  possibly you could also make the mission text shorter. gor instance a 'G' for goto, 'F' for fortify, 'S' for sentry, 'E' for explore, 'H' for healing, 'W' for wait (new?) and for skip turn something like an 'X'?

                  the other things are not a problem as workers and air units don't have promotions they wouldn't collide.


                  regarding tooltips: that is not really that important as it already shows stuff like promotions. maybe you can improve the display, but imho not high priority.

                  and last, is there a way to see the following:
                  - if a unit has already fought/bombarded/pillaged. especially useful for ships.
                  - healing: how many turns left

                  and something unrelated, but you might know:
                  - the EXACT number of moves left - in fractions/decimals (so using a road after engineering would be 0.3/1 after 2 tile moves)
                  - how to see the combat strength to more than 1 decimal position? i think it is annoying to see strength 2.0/2 if the underlying value is actually 1.96 but it is rounded.
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

                  Comment


                  • #10
                    I still don't like to add more information to a plot list icon. The existing information is already a lot. Anything more will reduce readability.

                    But I have an idea :
                    One of my features for the new plot list version is, to add some filters, so that you can reduce the displayed unts. The filters I planned are :
                    - sea units
                    - air units
                    - ground combat units
                    - domestic units
                    - wounded units
                    - promotable units
                    - upgradable units

                    Another feature will be, that the plot button display will be modifed. You can change the display, so that units of a specific grouping , will be stacked vertically (the buttons of one group will be in a vertical column). This "stacking", can be done for the following groupings :
                    - units of same unit class (all tanks, all bombers, ...)
                    - units which belongs to one selection group

                    With those existing features I may easily add a special view for promotions and upgrades, where you can see all promotable/upgradable units in a horizontal row, while there possbile promotions/upgrades are disaplayed in a vertical column on top of the belonging unit button.

                    Then you can see on a first view, what promotions and upgrades a unit can have AND you can directly promote/upgrade them, by pressing the related Icon.

                    BTW: other features which are planned are :
                    - a button to delete all existing selection groups.
                    - a possiblity to flip the above mentioned vertical stacking to a horizontal stacking and vice versa
                    - a button to display the units in multiple rows. This is similar as the actual display but you have them all in one view, without left/right button scrolling.
                    Have a look on my mods :
                    Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                    Plot List Enhancement
                    Restart interceptor animation after game load

                    Comment

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