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Increasing penalty from unhealth?

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  • Increasing penalty from unhealth?

    Is there any way to increase the penalty from bad health? Can the food penalty be raised? Can we add a happiness penalty?
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

  • #2
    Can we make the green 'smell' purple?

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    • #3
      XML is you friend, Optimizer.
      Don't ask me how, I'm not a modder.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

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      • #4
        I'm pretty sure using python you can measure the unhealth and could then add additional penalties manually, like the chance of disease outbreak...

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        • #5
          Originally posted by GeoModder
          XML is you friend, Optimizer.
          I don't think adjusting penalties for bad health is in the XML. Adjusting the health modifier for various terrain types and improvements (jungle is a type of improvement) can be done in XML, however.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #6
            Health is stored as an Integer in most locations, as are As I know only Terrain can have floating point health modifiers. It might be possible to change the amount of food lost per unit of unhealthiness though.
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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