Earlier, I presented my idea about a Stables building, which required Horses to build, but also provided Horses (through the XML tag used by Broadway, Rock'n'roll and Hollywood). As an offset, horses can be made less common on the map.
This concept can be expanded to other resources - for instance those that go obsolete in the late game. Sadly, only one resource can be produced by each building.
Some suggestions:
* The Factory produces Fur. (Synthetic fake fur)
* The Oil Power Plant (new building) produces Whale. (Lamp oil, stearine and other products from Whales are nowadays made from petroleum)
* The Laboratory produces Ivory. (Advanced plastics have replaced Ivory in billiard balls and piano keys)
This way, you will not lose the happiness bonus from these goods.
I also thought of adding some new luxury/health/strategic goods, available only from buildings. What kind of goods would you suggest? Porcelain? Textiles? Electronic hardware? Computer games?
This concept can be expanded to other resources - for instance those that go obsolete in the late game. Sadly, only one resource can be produced by each building.
Some suggestions:
* The Factory produces Fur. (Synthetic fake fur)
* The Oil Power Plant (new building) produces Whale. (Lamp oil, stearine and other products from Whales are nowadays made from petroleum)
* The Laboratory produces Ivory. (Advanced plastics have replaced Ivory in billiard balls and piano keys)
This way, you will not lose the happiness bonus from these goods.
I also thought of adding some new luxury/health/strategic goods, available only from buildings. What kind of goods would you suggest? Porcelain? Textiles? Electronic hardware? Computer games?
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