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[MOD] The futhure

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  • [MOD] The futhure

    I new to using XML and still getting my head around it. I'm suggesting a MOD which will play more or less the same until you get to future tech stage or mybe until you sucessfuly launch a space ship. After which new units and buildings become available. (Items you wounld expect to see in the futher or mybe in AlfaC). If any one would like to have a go at it before I get up to speed please feel free to do so, but I will need help with graphics(skins) as I am hopeless with them. The names of most of the suggestions are only to give you a good idea of what i'm thinking and will probably change.



    New units would inclued:

    Starfighter(air). These would be able to travel large distanes and cant be intercepted by normal aircraft but can only bombard and rize cities/units.
    Its chance of sucess can be reduced by the MSDN (Microwave satilite defence net - Wounder). Like nukes and the SDI.

    Laser SAM. These would be able to shoot down any battleship within 3-4 squares. (they would work like intersept dose for fighters but dont need to be in a city had have little defence to gound units)

    Star-defender. These would be an upgrade to the fighter to enable it to defend agist star-fighters.

    Space bommer. These Units would have no defence at all but would travel so high and fast that they can only be attacked when they are on the ground. There only abilty is to bombard with a 20% sucess rate due to the height at which they travel. This could go up to 30% if recon is done on the area in the same turn or reduced by MSDN. It would also have a high maintinance cost as it need a lot of fule. Also these will only be able to run a bombard mission for an airfield(Terain mod). They will be built in a city and then have to be rebased to an air field before they came bombard.( this is to make it easier to attack them so they are no nearly invenable). PS: the unit would be invisable be the airfield would not. Don't know how the AI will respond to that.

    Spy-Plane: This unit would have no strength and can only do long distane recon missions. It would be useful with the space bommer and the Modern artilery.

    Futher armor. These would be invisable until they attacked or another unit tries to enter its square also more powerful than a modern armor.It would also be able to ignore boarder rules.

    Future Infantry. The sole role of this unit is to seek out and defend cities agenist futher armor. It will be able to detect invisable and be able to move a square or two faster that the futher armor.

    Modern artilery: These would be able to fire/bombard any square on the map but only if a plane is present in the area to guide it to its target(recon). Also the futher the target the lower the chance of hitting that target.

    Hover tank: Can travel and attack on land or water

    Laser Trooper: An upgrade for the marine.

    Ranger: Like the laser trooper but using the lanch pad (city improvement) can be placed any place on the map (airdrop) with a 80% chance of sucess, reduced by MSDN or if the unit tries to land on top of an emeny unit but will be detroyied if it tries to land next to or on a laser SAM.

    Forgin national: This unit would be like a spy would look like the emeny(There fore invesable) but could only pillage improvements. Don't know if I could get this one to work properly.

    Hummer: A fast unit with multi first strike and withdraw abilities and a little less strength than a Future Infantry.

    Mega Nuke: Same a nuke but will completly distroy everything in the tile and surounding tiles it lands in. It will be very very expensive and have a limited range it would also be affect by the SDI and MSDN.

    Nuclear Sub: Carries 1 Mega nuke and is slow due to its sise.

    Cost Gaurd: Can detect subs but not very strong.

    Stelth Boat: Is invisable and can carry troops across water.

    Also updates for battleship destroyer ect....



    Update worker to build new improvements like:-

    Airfield: for Space bommer - above.

    Undergrund Bunker: units that are stored(forified) here become inivsable while they stay there. can maybe only done on hill tiles???

    Tubes: like in AlphaC.



    City Improvements:

    Med Lad: +3 health

    Sky-lab: +1 resurch, +1 gold

    Lanuch Pad: Needed to build and deploy(airlift) laser troopers and to build some of the new air units and to build MSDN wounder sky lab.

    RoboFactory: Increes hammers

    Cyper Vision: +2 Happy

    RoboCleaner: +1 Health

    Processing plant: +1 gold +1 health

    Army base: Make barriks opsulite, Two promotion to new units, need to build some of the new MOD units.

    RoboEscort: +2 happy, +1 gold



    Wounders:
    MSDN: microwave satilite defence net, Like SDI and explained above in unit

    AlphC: Only the first team to land on alphaC will get the benifits of this mod free lanch pad in every city.

    OPEN TO ANY SUGGESTIONS???????????????



    Resorces

    Dilitium: needed to power some new units

    Hidocradonate: Needed for the hull of new ships land units



    Tech's

    I will need a few new techs too to revile new resorces and to make new units available. I'M OPEN TO SUGGESTIONS HERE.



    I will add more as i think of it any suggestion are welcome. and if any one can do or show me how to do skins ithere very welcome. Also I hope i posted this in the correct place if not please let me know.
    Thanks.
    Please support the Welcome to the futhure MOD

  • #2
    93 views and not one sole offering A sugestion or some help with the graphic's. What a crowd of wasters Your a waste of space the full 93 of ye. Thanks for your help!!!!!!!!!!!!!!!
    Last edited by roylee; December 21, 2005, 23:15.
    Please support the Welcome to the futhure MOD

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    • #3
      dude. You put [Mod] in the title. People expect to be able to download something. I'll think up some good ideas since I've always wanted to keep the game going into the future, but its bedtime now.
      ~I like eggs.~

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      • #4
        I put [MOD] in the title because it is a MOD and I will up-date it when it's done ( if it will ever be done with-out graphics) And that don't change that there was 93 views and no replies . Thanks for taking the time to post a replay though.
        Please support the Welcome to the futhure MOD

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        • #5
          I put [MOD] in the title because it is a MOD and I will up-date it when it's done ( if it will ever be done with-out graphics) And that don't change that there was 93 views and no replies . Thanks for taking the time to post a replay though.
          Please support the Welcome to the futhure MOD

          Comment


          • #6
            Originally posted by roylee
            I put [MOD] in the title because it is a MOD and I will up-date it when it's done ( if it will ever be done with-out graphics) And that don't change that there was 93 views and no replies . Thanks for taking the time to post a replay though.
            You should use [MOD] when you actually have something for people to download. People click on your link expecting a mod they can use, and see it's just a bunch of ideas that you aren't sure how to implement. There are plenty of threads like that and this is the proper forum for them, but they are not marked [MOD]. I have a thread where I changed settings to create a custom difficulty level, and I even provided the code I used, but I did not label it [MOD] because there's no download.

            It doesn't help your case that your post (even the title) is so full of misspellings and grammatical errors, but I'll comment on some of your ideas.

            Starfighter (air) - essentially a fighter with a longer range, that can only be intercepted by certain units. Doesn't seem realistic or practical considering the tech level you'll need to get it. Do people want to play a game where every turn any square in your empire might be attacked by a fighter that can't be intercepted unless you have certain upgrades? Doesn't seem to add any fun to the game.

            Laser SAM - Why is a Laser Surface to Air Missile shooting down battleships? Do you intend to let battleships fly? I see no mention of this.

            Star Defender - A unit that's sole purpose is to intercept one particular other unit? Ugh.

            Space bommer - A bomber that has to be rebased to an airfield (a new improvement? not sure what you're talking about) before you can use it, that cannot be intercepted but can be attacked on the ground...OK, I'm starting to wonder if you've even played the game to the point where you get air units. What's the point in it being a 'Space Bommer' if it has to be moved to a special airfield before it can attack, when regular stealth bombers can hit a long ways away straight from the city it was built in?

            Spy Plane - What's the point? Any air unit in the game can do recon, why make a special unit just for that?

            Futher Armor - An invisible tank that can ignore border rules? WTF?

            Future Infantry - essentially very fast infantry that can detect invisible. I guess you'd want something like that with those invisible tanks running around, but I think an infantry unit that's faster than modern armor is going to break the game worse than the invisible tanks will.

            Modern Artillery - Artillery that can hit ANY SQUARE ON THE MAP, but requires a friendly plane to be in the area. The first part is pretty dumb, and the second requirement makes no sense - why would you need planes for recon in a future era where you have spy sattelites and accurate maps of the world? Does ANYONE want to play a game where ever artillery piece your enemy has can pound any square in the game, even if it's limited to squares that have had a plane recon the area?

            Hover Tank - OK, this idea is not that bad, but not that well thought out, either. Does it move faster or slower over water? How does it stack up against traditional naval vessels?

            Laser Trooper - OK, 'an upgrade for the marine' - what's that mean? Is it just a Marine with a higher strength? Does it have any special bonuses, i.e. higher speed? Is it just like a marine only it has neato laser graphics for it's attack?

            Ranger - a laser trooper that can be airdropped anywhere on the map with an 80% chance of success - so there's a 1 in 5 chance that my unit will be COMPLETELY LOST if I try to use it's one unique ability, and that chance may be even higher if the enemy has built certain defenses?

            Forgin National - A spy that can only pillage improvements. Why not use spies, as they already can do that?

            Hummer - a unit that's faster than future infantry (which is already faster than modern armor), with first strike and withdrawal at the expense of only being a little weaker than the invisible detecting future infantry? I'm beginning to see a game where the only reason to use tanks is for their stealth abilities, which gives me a bit of a chuckle but doesn't sound fun in the least.

            Meganuke - Not that bad an idea, but I doubt anyone would ever use it if it's effected by SDI like normal nukes - everyone has SDI before the future era anyway and nobody wants to waste the huge amounts of resources it would take to get one through.

            I was going to go through this whole thing, but it just keeps getting lamer - "Dilitium" and "Hidocradonate" as strategic resources? "RoboEscort" city improvements?

            I'm glad you're open to suggestions, because I have one...don't waste our time with your neato ideas stolen from Star Trek and various other bad SF, spend less time playing video games and more time on your spelling homework, and work on your attitude problem - you were lucky at first in that people were ignoring your post, you had to stir things up by calling us 'wasters' because we didn't feel like this crap was worth responding to.

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