--Also posted on Civfanatics--
--Edited to add links to mods listed--
I have developed a combination of many of the popular mods on Civfanatics and Apolyton, called the Mega Mod. I created this merged mod primarily for my single player gaming. I thought it would be good to go ahead and post
for the public at large.
I carry no responsibility for errors associated with this mod, and respectfully credit the following mod authors for their very very very hard work!
Included Mods (all related individual mod "readme" files included in the MegaMod readme)
1. Lost Units Mod v1.2 by Frontbrecher
2. Lost Wonders Mod v1.0 by Frontbrecher
3. Promotion and Traits Mod v0.4 by Zuul
4. Resource Additions Mod v2.0 by Robert Judge Woerheide
5. Diety +1-5 (No Version) by Scizor2120
6. ActualQuotes Diplomacy Text v1.21 by Willowmound
7. Realistic Religions v1.1 by Abbamouse
8. ADR Artillery v0.3 by Atma
---------------------------
9. TechConquest v0.2 by Bhruic
10. Settler Religion v0.2 by Bhruic
11. Real Fort v0.4 by Bhruic
12. UnitXP v1.0 by Stone-D
13. Inquisitor v0.92 by Mylon
14. UN Modification v1.0 by TheFourGuardian
15. Culture Conquest v1.3 by Stone-D
16. Cultural Decay v0.1 by Bhruic
17. Random Events v1.3 by DireAussie (G'day!)
====================================
I am going to add a few additional Mods for V2 (plus get some feedback from all of you on tweaks). Planned for V2:
1. SuperCiv or CivArmy's Civilization Paks
2. Various Screen enhancements (such as Servopedia and improved domestic advisor) --- Note, these can be added as is to this mod at present.
3. BADRs Flags and Decals
4. Some of my proposed custom tweaks, including a deviant from the "No Resource Screwage", Insert of a customized difficulty level between Prince and Monarch, and planned enhancement to the usage of permanent alliances, and warmongering.
===================================
Like I said, this is Beta. I have tested all individual mods to make sure they work in the collective, and have played a full game with the mods above the broken line (between 8 and 9). Very interested in feedback and any errors identified.
--Edited to add links to mods listed--
I have developed a combination of many of the popular mods on Civfanatics and Apolyton, called the Mega Mod. I created this merged mod primarily for my single player gaming. I thought it would be good to go ahead and post
for the public at large.
I carry no responsibility for errors associated with this mod, and respectfully credit the following mod authors for their very very very hard work!
Included Mods (all related individual mod "readme" files included in the MegaMod readme)
1. Lost Units Mod v1.2 by Frontbrecher
2. Lost Wonders Mod v1.0 by Frontbrecher
3. Promotion and Traits Mod v0.4 by Zuul
4. Resource Additions Mod v2.0 by Robert Judge Woerheide
5. Diety +1-5 (No Version) by Scizor2120
6. ActualQuotes Diplomacy Text v1.21 by Willowmound
7. Realistic Religions v1.1 by Abbamouse
8. ADR Artillery v0.3 by Atma
---------------------------
9. TechConquest v0.2 by Bhruic
10. Settler Religion v0.2 by Bhruic
11. Real Fort v0.4 by Bhruic
12. UnitXP v1.0 by Stone-D
13. Inquisitor v0.92 by Mylon
14. UN Modification v1.0 by TheFourGuardian
15. Culture Conquest v1.3 by Stone-D
16. Cultural Decay v0.1 by Bhruic
17. Random Events v1.3 by DireAussie (G'day!)
====================================
I am going to add a few additional Mods for V2 (plus get some feedback from all of you on tweaks). Planned for V2:
1. SuperCiv or CivArmy's Civilization Paks
2. Various Screen enhancements (such as Servopedia and improved domestic advisor) --- Note, these can be added as is to this mod at present.
3. BADRs Flags and Decals
4. Some of my proposed custom tweaks, including a deviant from the "No Resource Screwage", Insert of a customized difficulty level between Prince and Monarch, and planned enhancement to the usage of permanent alliances, and warmongering.
===================================
Like I said, this is Beta. I have tested all individual mods to make sure they work in the collective, and have played a full game with the mods above the broken line (between 8 and 9). Very interested in feedback and any errors identified.
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