PlotList Button Enhancementv0.9 beta
This mod improves the unit information which is shown in the plot list.
Features :
1.) injured units will get a darker spot in the upper left corner, following this table :
standard civ4 colors and their meaning :
- green : unit can move
- yellow : unit has moved, but some movements points are left.
- white : unit is fortified
- red : unit can't move
additional colors by this mod :
- darkgreen : unit can move but is injured
- orange : unit has moved, but some movements points are left, and is injured
- gray : unit is fortified and is injured
- darkred : unit can't move and is injured
2.) some special units states are dispalyed an the spot as well :
- a blue "P" indicates, that this unit is on air patrol
- a red "+" indicates, that this unit is healing and than will wake up after it is fully healed
- a blue "A" indicates, that this unit is automized. THis could be any of the worker automization jobs, or an exploration mission.
How it works :
in the CvMainInterface.py the unit states are anaylzed and a corresponding graphic is overlayed. Unfortunalty, it is not possible to overlay a larger graphic, only this 12x12 pixel sqare does work. If there is anybody knowing how to make it bigger, he may give me a hint, please.
Installation :
copy the files from the ZIP into their corresponding folders in the "Own Files\My Games\Civilization 4" folder. Installation at own risk!.
Issues :
1.) Well, I'm not an artist in means of graphics. So if there is anybody making better looking buttons, just do it and gave me a feedback.
Ideas for future releases :
1.) there may be other unit states which are worth to be visualized. Any suggestions are welcome.
2.) as an altertive to modify this 12x12 spot, it could be possible display a larger infromation as a seperate button below the unit button. But this will blow up the required logic a bit.
This mod improves the unit information which is shown in the plot list.
Features :
1.) injured units will get a darker spot in the upper left corner, following this table :
standard civ4 colors and their meaning :
- green : unit can move
- yellow : unit has moved, but some movements points are left.
- white : unit is fortified
- red : unit can't move
additional colors by this mod :
- darkgreen : unit can move but is injured
- orange : unit has moved, but some movements points are left, and is injured
- gray : unit is fortified and is injured
- darkred : unit can't move and is injured
2.) some special units states are dispalyed an the spot as well :
- a blue "P" indicates, that this unit is on air patrol
- a red "+" indicates, that this unit is healing and than will wake up after it is fully healed
- a blue "A" indicates, that this unit is automized. THis could be any of the worker automization jobs, or an exploration mission.
How it works :
in the CvMainInterface.py the unit states are anaylzed and a corresponding graphic is overlayed. Unfortunalty, it is not possible to overlay a larger graphic, only this 12x12 pixel sqare does work. If there is anybody knowing how to make it bigger, he may give me a hint, please.
Installation :
copy the files from the ZIP into their corresponding folders in the "Own Files\My Games\Civilization 4" folder. Installation at own risk!.
Issues :
1.) Well, I'm not an artist in means of graphics. So if there is anybody making better looking buttons, just do it and gave me a feedback.
Ideas for future releases :
1.) there may be other unit states which are worth to be visualized. Any suggestions are welcome.
2.) as an altertive to modify this 12x12 spot, it could be possible display a larger infromation as a seperate button below the unit button. But this will blow up the required logic a bit.
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