Announcement

Collapse
No announcement yet.

[Mod] Better Civilopedia

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Love it!

    Comment


    • #17
      Very nice!
      Good Work!
      This will be a Must Have mod for me!
      "Ceçi n'est pas une Signature!"

      Comment


      • #18
        I'm having problems getting this working with the 'merged mod' available further up the forum...

        I've copied all the files into the mods/customassets/python/screens folder as instructed, and I wasn't sure about the *.ini file - so I've tried going without, with and with in different places - desperate to see this in action, but I'm proving too useless.

        Can the 'creator' offer any tips? Or would it be a possibility to get this great-looking mod included with the merged mod in future? (I'll suggest it here first since it's your mod!)

        Thanks

        Comment


        • #19
          Figured it out now - had to go into assets/python/screens rather than just python/screens inside the customassets for the mod...

          Comment


          • #20
            For civolopedia updates I was thinking of stuff like seperating UU's and normal units, and linking between corisponding units. Along the same lines, Buildings need to be seperated between regular stuff and Wonders. Maybe even seperate National Wonders.

            Also, there are things in the game with absolutely no mention of what they do. Power for instance isn't explained at all in the 'pedia.

            I'd like to also see new overall categories for techs listed by relative age.. Then I'd like to have the 'great people' and 'specialists' definitions made into their own entry, and then list the names of the great people under their respective entry. For the specialists, list what buildings add how many slots.

            There's a bunch of other stuff that I'm forgetting. I'd like to see all the 'special abilities described in plain english too instead of raw numbers.. I still don't know what 'centers the map' really means, but thats alot more work :P

            The other improvements you've made to the 'pedia are brilliant now that I take a good look. Plenty of useful information
            Last edited by ghen; December 21, 2005, 21:37.
            ~I like eggs.~

            Comment


            • #21
              Originally posted by ghen
              For civolopedia updates I was thinking of stuff like seperating UU's and normal units, and linking between corisponding units. Along the same lines, Buildings need to be seperated between regular stuff and Wonders. Maybe even seperate National Wonders.
              This wouldn't be terribly difficult. I'll look into it for the next update. Also, I'm going to ask Vovan about incorporating his unit upgrade path 'pedia page...it's fabulous!

              Originally posted by ghen
              Also, there are things in the game with absolutely no mention of what they do. Power for instance isn't explained at all in the 'pedia.
              This is more an issue for the 'pedia data itself, contained in the XML files...I'm focusing on the interface. But I agree with you wholeheartedly!

              Originally posted by ghen
              I still don't know what 'centers the map' really means, but thats alot more work :P
              Took me a while. It means that the minimap will zoom out to the whole thing when you finish the wonder so you can see exactly where you are in the world.

              I think adding Vovan's page is going to be an excellent addition, and I can probably incorporate some of the ideas about easily enough. Any other thoughts?

              Comment


              • #22
                THe Civpedia screens have been editied during the latest patch.

                Are you going to release an update so whatever was changed in 1.52 gets added to your 'pedia?

                Comment


                • #23
                  Originally posted by MattPilot
                  THe Civpedia screens have been editied during the latest patch.

                  Are you going to release an update so whatever was changed in 1.52 gets added to your 'pedia?

                  You betcha. I'm already working on it. Anticipate a new post around Wednesday of this week.
                  Last edited by Sevo; December 29, 2005, 23:29.

                  Comment


                  • #24
                    Thouse lists need to be squeeked a bit horazontaly, thiers about an inch of wasted space on the left most colum and half an inch on the second one. This would give you more room for displaying each item. Ofcorse you were probalby already planning on doing that anyways

                    Nice work so far, cant wait for next version
                    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                    Comment


                    • #25
                      Go to the top post for the latest version!
                      Last edited by Sevo; January 2, 2006, 15:40.

                      Comment


                      • #26
                        First Bug report

                        Selecting any Project gives you a "no W_TEXT" error.

                        Also I notice that when you select a top level catagory such as Leaders your imediatly given a big blank even though Alexander is highlighted in the secondary list. Me thinks it would be a little nicer if that highlighted element was imediatly displayed. All that emptyness is kind of disconcerting.

                        On the reverse side say I am under the Units catagory and hyperlink over to the Tecnology for said unit. The secondary list changes to display tecs BUT the top level list will still have units being highlighted.

                        Idea for Vovon: how about displaying the units type (gun, melle, archery) on the upgrade chart?
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • #27
                          Originally posted by Impaler[WrG]
                          First Bug report

                          Selecting any Project gives you a "no W_TEXT" error.

                          Also I notice that when you select a top level catagory such as Leaders your imediatly given a big blank even though Alexander is highlighted in the secondary list. Me thinks it would be a little nicer if that highlighted element was imediatly displayed. All that emptyness is kind of disconcerting.

                          On the reverse side say I am under the Units catagory and hyperlink over to the Tecnology for said unit. The secondary list changes to display tecs BUT the top level list will still have units being highlighted.
                          I can't reproduce the "no W_TEXT" error you describe. Are you using another mod that's changing the projects?

                          With regards to the other problems you describe: It wouldn't be hard to display an item as soon as you click a top level item, but I don't want something popping up immediately. Personal preference.

                          The other issue is a known bug (well, I knew it, anyway), but I didn't feel like chasing it down late last night It's more an appearance thing, it doesn't affect function at all. But I'll clean it up with the next release.

                          Comment


                          • #28
                            Version 1.9 is posted. It fixes an in-game bug that no one had reported...yet , as well as fixes the link-through from the Unit Chart to the unit pages.

                            Comment


                            • #29
                              I belive the Error is Originating on line 176 of the CvPediaProject Screen.

                              self.X_TEXT, self.Y_TEXT, self.W_TEXT, self.H_TEXT, PanelStyles.PANEL_STYLE_BLUE50 )

                              No ware else on the document dose "W_TEXT" apear in any form. Its probably suposed to be some other W_??? reference.

                              The error triggers every time I select one of the Projects and try to view it.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment


                              • #30
                                Originally posted by Impaler[WrG]
                                I belive the Error is Originating on line 176 of the CvPediaProject Screen.

                                self.X_TEXT, self.Y_TEXT, self.W_TEXT, self.H_TEXT, PanelStyles.PANEL_STYLE_BLUE50 )

                                No ware else on the document dose "W_TEXT" apear in any form. Its probably suposed to be some other W_??? reference.

                                The error triggers every time I select one of the Projects and try to view it.
                                Well, I'll be. You're dead on. Somehow this error has just sort of slipped along. Probably no one ever noticed the missing text for the projects! Haha! Anyway, it's fixed now. I've also fixed a couple of other errors found by folks over on CivFanatics. Thanks for the bug reports! (Download on first page)

                                Comment

                                Working...
                                X