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[MOD] Fall from Heaven

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  • [MOD] Fall from Heaven

    Fall from Heaven
    Version 0.5

    Download here:

    http://files.filefront.com/FallfromH.../fileinfo.html

    This Mod is being released Beta to begin the process of play testing and feedback for improvement. It is a Fantasy based mod that brings more focus on the Religion and Promotion aspects of Civilization 4. Toward that end there are unique religion units, increased XP, unit upgrades that last throughout the entire game (a Scout can be upgraded to a Hunter, then to an Assassin, then to a Shadow). Promotions have had their effect increased and many new promotions have been added. The Tech Tree, Units, Religions, Buildings and Civics have all been rebuilt from the ground up.

    Spells have been added to the game including Cure Disease (Removes the Diseased and Plagued negative promotions that spread in the game), Bless (gives the units a moderate strength increase until their next battle), Vialize the land (upgrades the terrain) and the ability to Summon Earth Elementals and Demons.

    Enjoy the Mod, it is a work in process but I invite feedback (it is my first Mod of any sort so be gentle) so that I can make it better. Please feel free to respond in this thread or Private PM me on www.civfanitics.com or www.octopusoverlords.com. My name is Kael on both forums.

    Check out details and screenshots at:

    http://forums.civfanatics.com/showthread.php?t=148075

    Kael (Murg here)

    ps No animals were harmed in the testing of this mod, but I sure did kill a lot of Dwarves.


    0.6 Change log
    ------------------------------------------------------------------------
    1. Fixed promotion granting benifits of the Weaponsmith, Armorer, Altar of Luonnotar and the Dragon's Horde. (reported by mamimo)

  • #2
    Good to see you don't concider Dwarves animals, a testament to the animals
    ~I like eggs.~

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    • #3
      Version 0.60 of Fall from Heaven released today. Download it from:

      http://files.filefront.com/Fallfromh.../fileinfo.html

      This update includes several bug fixes as well as the addition of new spells (Fireball, Meteor Swarm, Entangle) and a Fire Elemental you can summon. The complete list of updates is here:

      Fixes:
      *1. Compatible with Civ4 patch 1.52.
      *2. Fixed promotion granting benifits of the Weaponsmith, Armorer, Altar of Luonnotar and the Dragon's Horde. (reported by mamimo)
      *3. Fixed the fact that holy city wonders could be built in any city. (reported by Joliette)
      *4. XP no longer resets after upgrades. (reported by Dragonlord)
      *5. Yggdrasil now correctly provides 3 bonus resources 'The Fruit of Yggdrasil'. (reported by Question Mark)
      *6. Galleys and Caravels can be upgraded to Galleons. (reported by Agraza)
      *7. Typhoid Marys Birthplace now correctly creates Typhoid Mary. (reported by vDragOn)
      *8. Formations fixed.
      *9. Players are now limited to 3 Berserkers. (reported by Grimaldi)


      Balance changes:
      *1. Moved Remove Jungle from Iron Working to Survival, making it available earlier. (recommended by Stalin_Bulldog)
      *2. Increase the unit upgrade costs. Base 5 + 1 Gold per production changed to base 5 + 2 per production. (recommended by woodelf)
      *3. Anti-unit promotions reduced from +50%/+100% to +40%/+80%. (recommended by woodelf)
      *4. Forest build time increased from 4 to 7 turns with Elven Archers. (recommended by Joliette)
      *5. Removed Saboteurs ability to pillage. (recommended by Joliette)
      *6. Reduced Axeman and Maceman bonus vs Melee from +50% to +25%. (recommended by mamimo)
      *7. Increased the computers likelihood to rush to t2 military units. (recommended by mamimo)
      *8. Priests can be used to add religions to cities like disciples. (recommended by Mumin)
      *9. Decrease the costs for the unit training buildings. (recommended by Crash757)
      *10. Conjurer switched from being able to summon an Earth Elemental to a Fire Elemental.
      *11. Money bonus on Market reduced from +3 to +2. (recommended by woodelf)
      *12. Genesis no longer destroys improvements. (recommended by Agraza)
      *13. Pikeman reduced from +100% to +50% vs Mounted.
      *14. Demons reduced from 19 to 17 strength.
      *15. Initative tech removed.
      *16. Military state Military production taken from +30%->+15% and War Weariness from +30%->+0%. (Recommended by Mumin)
      *17. Pacifisim Great Person rate changed from +100%->+50%, War Weariness changed from +0%->+25%. (Recommended by Mumin)
      *18. Sacrifice the Weak Reasearch rate changed from +5%->+0% and Money rate changed from +10%->+15%. (Recommended by Mumin)


      Additions:
      *1. Added a Fireball spell for Mages.
      *2. Added a Meteor Swarm spell for Archmages.
      *3. Added a Root spell for Druids.
      *4. Fire elemental added.
      *5. Sign of the Phoenix wonder added (gives immortal promotion to all the civ's current units).


      Cosmetic changes:
      *1. Civics/Techs changed to fantasy themed names (recommended by Felzor)
      - Representation changed to Anarcho-syndicalist Commune.
      - Confederacy changed to City States.
      - Health Care changed to Compassion.
      - No Health Care changed to Fend for Themselves.
      - Senior Coverage changed to Protect the Meek.
      - Socialized Medicine changed to Public Healers.
      - Military schools changed to Martial Discipline.
      - Religious Schools changed to Religious Discipline.
      - State Funded Education changed to Scholorship.
      - Environmentalism changed to Guardian of Nature.
      - Omnipotence changed to Omniscience.
      *2. New skin for the Demon unit.
      *3. Add building strategy tags.
      *4. New button graphic for Maceman.
      *5. Sound effect added for Bless, Cure Disease, Summon Demon, Conjure Earth Elemental, Conjure Fire Elemental and Fireball Spells.

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