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  • [MOD] Modified Special Domestic Advisor

    --------------------------------------------------
    Name : Modified Special Domestic Advisor
    Version : v1.8b
    Date : 20.01.06
    Author : 12monkeys (@civfanatics + @apolyton)
    --------------------------------------------------

    Based on the "Special Domestic Advisor" v0.92 from Requies (@civfanatics), I created this "Modifed Special Domestic Advisor". Some of the new functions have been inspired by teh Costomizable Domestic Advisor from Taelis (@civfanatics).

    Features :
    - automatic screen size adjustment. Tested for nearly all available screen sizes, from 1024x786 upwards.
    - fully localizable. Each text is within the added XML-File.
    - fully translated for english and german language.
    - contains 7 views, each with special columns and information : city, specialists, military, building, world wonder, national wonder, team projects. See below for view details.
    - mouse sensitive on screen help. Each column get an own "Help" button. Just move your mouse over it to get a detailed information about the column contents.
    - smart button placements, prevents overlapping view buttons texts.
    - a lot of new columns are prepared and can easliy be activated (see below for details)
    - easy activating, resizing and placement of columns. Must be be done in the source yet!


    View details :
    - City View : containes most of the columns for a quick analysis of the most important modifiers.
    - Specialists View : containes some special columns for production and autmatization
    - Military View : contains columns to display the military status of a city, including the defense capabilites against ground and air attacks.
    - Building View : displays all currently available buildings of your civ and shows if the city have it, can build it, can't build it, is currently building it or if it is obsolete. The view will grow as soon as you get the prerequisites for new buildings.
    - World Wonder View : displays all currently available World wonders of your civ and shows if a city have it, can build it, can't build it, is currently building it or if it is obsolete. Also, it shows, if another civ is currently building that wonder. The view will grow as soon as you get the prerequisites for new wonders.
    - National Wonder View : displays all currently available national wonders of your civ and shows if the city have it, can build it, can't build it, is currently building it or if it is obsolete. The view will grow as soon as you get the prerequisites for new national wonders.
    - Team Project View : displays all currently available team projects of your civ and shows if the city have it, can build it, can't build it, is currently building it or if it is obsolete. The view will grow as soon as you get the prerequisites for new team projects.


    City View columns :
    "NAME" : The name of the city.
    "LANDMARKS" : Some landmarks of the city, displayed as symbols
    "POPULATION" : Population size of the city.
    "HAPPY" : Net happy people. Calculated by happy people minus unhappy people.
    "HEALTH" : Net healthy people. Calculated by good health people minus bad health people.
    "GROWTH" : Indicates the cities growth rate.
    "FOOD" : Net food production. A value is also displayed when there is food production (eg. worker or settler).
    "PRODUCTION" : Net production of the city, which can be used for building units, wonders and buildings.
    "MAINTENANCE" : Total maintenance costs for this city.
    "TRADE" : Net trade income for all trade routes and yield types.
    "COMMERCE" : Base commerce for the city, generated by specialists, buildings, religions...
    "GOLD" : Net gold income per turn.
    "RESEARCH" : Net research rate.
    "CULTURE_RATE" : Net culture rate.
    "CULTURE" : Actual total culture value of this city.
    "GREATPEOPLE_RATE" : Great people rate.
    "GREATPEOPLE" : Actual total great people value.
    "PRODUCING" : What the city currently produces. Queuesize is displayed in square brackets.
    "TURNS" : Number of turns till current production is finshed. Queuesize is displayed in square brackets.

    Specialists View columns :
    "NAME" : The name of the city.
    "AUTOMATION" : Currenty active city automations.
    "RELIGIONS" : Current religions of the city. Holy Cities are also indicated.
    "SPECIALISTS" : Number of active specialists for all kinds.
    "HAPPY" : Net happy people. Calculated by happy people minus unhappy people.
    "GROWTH" : Indicates the cities growth rate.
    "FOOD" : Net food production. A value is also displayed when there is food production (eg. worker or settler).
    "PRODUCTION" : Net production of the city, which can be used for building units, wonders and buildings.
    "GOLD" : Net gold income per turn.
    "RESEARCH" : Net research rate.
    "CULTURE_RATE" : Net culture rate.
    "GREATPEOPLE_RATE" : Great people rate.
    "PRODUCING" : What the city currently produces. Queuesize is displayed in square brackets.
    "TURNS" : Number of turns till current production is finshed. Queuesize is displayed in square brackets.

    Military View columns :
    "NAME" : The name of the city.
    "THREATS" : indicates, that there are enemy units in the city area.
    "DISORDER" : Indicates problems with the citizens: disorder or occupation.
    "NO_MILITARY_ANGER" : Indicates, if there are unhappy people due to missing military ground units.
    "WAR_WEARINESS" : actual War Wearniness in the city.
    "FREE_EXPERIENCE" : Number of free experience points a military units gets when its produced in this city.
    "COASTAL" : Indicates if the city is at the coast.
    "CONSCRIPT_UNIT" : The best unit the city can conscript.
    "DEFENSE_VIS" : Actual defense modifier of the city.
    "DEFENSE_DAMAGE" : Actual city defense damage.
    "DEFENSE_TOTAL" : Total city defense modifier.
    "UNITS_TOTAL_NUM" : Number of own units in the city.
    "UNITS_MIL_NUM" : Number of own military units in the city.
    "UNITS_MIL_GROUND_NUM" : Number of own military ground units in the city.
    "UNITS_MIL_SEA_NUM" : Number of own military sea units in the city.
    "UNITS_MIL_AIR_NUM" : Number of own military air units in the city.
    "UNITS_MIL_GROUND_DEFENSE_SUM" : Sum of combat values of all own military ground units. Represents the city's actual strength against ground attacks.
    "UNITS_MIL_GROUND_DEFENSE_AVG" : Average combat value of all own military ground units. Represents the actual quality of the city defense ground units.
    "UNITS_MIL_AIR_DEFENSE_NUM" : Number of own air defense units in the city (ground, sea or air).
    "UNITS_MIL_AIR_DEFENSE_AVG" : Average air interception probability of all own air defense units in the city. Represents the quality of the city's air defense.
    "UNITS_MIL_AIR_PATROL" : The number of air units currently doing air patrol.

    Available and easily configurable collumns :
    "DATE" : Date the city was founded.
    "POPULATION_REAL" : real population of the city, in citizens.
    "GARRISON" : The number of military units creating happiness in the city.
    "BASE_HAPPY" : Number of happy population.
    "BASE_UNHAPPY" : Number of unhappy population.
    "BASE_GOODHEALTH" : Number of good health people in the city.
    "BASE_BADHEALTH" : Number of bad health people in the city.
    "FOOD_STORED" : The food stored in the city.
    "BASE_FOOD" : Gross food production of the city, before food consumption.
    "BASE_PRODUCTION" : Gross production of the city.
    "MAINTENANCE_DISTANCE" : Maintenance caused by the distance to the capital and/or governement center.
    "MAINTENANCE_NUMCITIES" : Maintenance caused by the total number of cities.
    "GREATPEOPLE_TURNS" : Number of turns till the city creates a great person.
    "POWER" : indicates that the city has a power plant
    "CONSCRIPT" : Can the city conscript units?


    Requirements :
    - works only with Civ4 patch 1.52. If you have Civ4 patch 1.09 use the version v1.0


    Issues :
    - some help texts may exceed the panel size. This is due to the logic I programmed to calculate the panel size. It can be adjusted modifying some constants. If such a thing happens, inform me please.
    - on large city lists the city zoom button stopped working for the lower table lines. Its very likly not to be a problem of my code, but a problem of the firaxis code.


    Installation :
    copy the files from the ZIP into their corresponding folders in the "My Documents\My Games\Civilization 4" folder. Installation at own risk!. If you already have any version of the "Modified Special Domestic Advisor" installed, you can overwrite it with the new files.
    If you already have modified versions of a file, you can manually merged them by looking for the comments "12monkeys"


    Future functions :
    - interactive column selection, sizing and placement.
    - improved screen update


    Release Notes :
    v1.8b :
    - added Italian translation (thx Cammagno)
    - Button "Redraw" renamed in "Refresh" (english version only)
    - changed Button order so that it is more logical (thx again Cammagno)
    - small fix which causes an exception together with some user-added buildings
    - changed location of the help buttons for the building/wonder screens (thx once again Cammagno)
    - adaption to actual resolution when when changing it in game

    v1.8a :
    - fixed a small bug in the XML file for german version

    v1.8 :
    - lots of changes in the optics
    - added military view
    - added team project view
    - added full localization support, translated for english and german
    - added lots of collumns, not all are displayed but can easliy activated
    - added on screen help for columns and buildings/wonder views
    - added city zoom button from patch 1.52
    - improved buiding view
    - improved wonders views
    - smart button placement (prevents overlapping button texts)

    v1.1 :
    - adapted to work with Civ4 patch 1.52.

    v1.0 :
    - inital relaese
    Last edited by 12monkeys; January 20, 2006, 17:25.
    Have a look on my mods :
    Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
    Plot List Enhancement
    Restart interceptor animation after game load

  • #2
    Now the attachment (I hope)...
    Attached Files
    Last edited by 12monkeys; January 20, 2006, 17:27.
    Have a look on my mods :
    Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
    Plot List Enhancement
    Restart interceptor animation after game load

    Comment


    • #3
      New Military View :
      Attached Files
      Last edited by 12monkeys; January 11, 2006, 19:15.
      Have a look on my mods :
      Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
      Plot List Enhancement
      Restart interceptor animation after game load

      Comment


      • #4
        Sample for the mouse sensitive on screen help
        Attached Files
        Last edited by 12monkeys; January 11, 2006, 19:17.
        Have a look on my mods :
        Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
        Plot List Enhancement
        Restart interceptor animation after game load

        Comment


        • #5
          Sample of the new Team Project View with on screen view help
          Attached Files
          Last edited by 12monkeys; January 11, 2006, 19:18.
          Have a look on my mods :
          Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
          Plot List Enhancement
          Restart interceptor animation after game load

          Comment


          • #6
            Pure genius!

            Comment


            • #7
              You should submit this to the Mod category in the direcotry:

              Creator of the Civ3MultiTool

              Comment


              • #8
                done!
                Have a look on my mods :
                Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                Plot List Enhancement
                Restart interceptor animation after game load

                Comment


                • #9
                  wow, this looks fabulous!

                  the arrow navigation however is a bit tedious. is it difficult to put it a regular scrollbar?
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

                  Comment


                  • #10
                    As far as I know, there is no possibility to have a horizontal AND vertical scroll bar. If somebody knows how to do this, he should inform me, please.
                    Have a look on my mods :
                    Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                    Plot List Enhancement
                    Restart interceptor animation after game load

                    Comment


                    • #11
                      Updated to work with patch 1.52.
                      Have a look on my mods :
                      Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                      Plot List Enhancement
                      Restart interceptor animation after game load

                      Comment


                      • #12
                        Cool new Screen, a very usefull one as well. I am wondering though are ALL buildings listed all the time, even before you have the Tecnology to build them? If possible could the colum not show if you haven't even got the Tec to build it yet? This could save a lot of scrolling around in the earlier part of the game.
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • #13
                          Originally posted by Impaler[WrG]
                          Cool new Screen, a very usefull one as well. I am wondering though are ALL buildings listed all the time, even before you have the Tecnology to build them? If possible could the colum not show if you haven't even got the Tec to build it yet? This could save a lot of scrolling around in the earlier part of the game.
                          I had this idea as well, but I haven't start to work on it yet because I'm afraid that it will heavily slow down the performance. But hey, its christmas! Maybe I will give a try...
                          Have a look on my mods :
                          Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                          Plot List Enhancement
                          Restart interceptor animation after game load

                          Comment


                          • #14
                            Hopefully someone can help me. I installed Requies's domestic and foreigner advisor mods and after the patch, the domestic advisor button did nothing when I clicked it. I just installed this one and the button still does nothing. Anyone have any ideas? Thanks.

                            Comment


                            • #15
                              Originally posted by mgdpublic
                              Hopefully someone can help me. I installed Requies's domestic and foreigner advisor mods and after the patch, the domestic advisor button did nothing when I clicked it. I just installed this one and the button still does nothing. Anyone have any ideas? Thanks.
                              Not all mods which ran under patch 1.09 do work under patch 1.52. In fact only a few does. So its important, that you remove all mods when installing the patch 1.52. You can reinstall those mods which are aproved for patch 1.52.

                              You can remove your installed patches, by delete all files from your My Documents/My Games/Civilization 4/CostomAssets folder and subfolders. You can do this even after installing the patch 1.52, it has no effects.

                              This mod here is aproved for patch 1.52, so you can install it. As far as I know, Requies mods are not released for patch 1.52 right now, but I'm quite sure he is already working on it.
                              Have a look on my mods :
                              Modified Special Domestic Advisor 1.8b !!! UPDATE !!!
                              Plot List Enhancement
                              Restart interceptor animation after game load

                              Comment

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