(Also posted on CivFanatics)
I found myself micromanaging unit stacks. I'd monitor who's got the least experience and try to focus on that unit in combat. Sometimes I would forfeit a higher level unit's combat round so that he wouldn't get too far ahead with XP.
This mod does away with that. At the end of a combat round, one point of the winner's experience level is given to a unit in the stack with the lowest experience.
Note that some battles will be a bit harder as a result of this.
History
=-=-=-=
v1.00 :
Initial Release.
v1.10 :
Requires sdToolKit 1.20+
Implemented version control.
Distributes all of a unit's NEW experience evenly throughout the lesser members of the battlegroup.
Siege weapons have been excluded.
v1.20 :
BugFix : Occasional loss of 1 XP.
Some minor cleanups and optimizations.
I found myself micromanaging unit stacks. I'd monitor who's got the least experience and try to focus on that unit in combat. Sometimes I would forfeit a higher level unit's combat round so that he wouldn't get too far ahead with XP.
This mod does away with that. At the end of a combat round, one point of the winner's experience level is given to a unit in the stack with the lowest experience.
Note that some battles will be a bit harder as a result of this.
History
=-=-=-=
v1.00 :
Initial Release.
v1.10 :
Requires sdToolKit 1.20+
Implemented version control.
Distributes all of a unit's NEW experience evenly throughout the lesser members of the battlegroup.
Siege weapons have been excluded.
v1.20 :
BugFix : Occasional loss of 1 XP.
Some minor cleanups and optimizations.
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