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Prisoner of war concept

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  • Prisoner of war concept

    Whilst not having any programing knowledge to speak of so cant mod this idea myself, Ide love to see a prisoners of war concept in civ4. It would work pretty much like this -

    Once a unit is promoted he can get the promotion ' POW capture ability '. This gives that unit a small chance of capturing an enemy unit instead of killing it.
    A captured enemy unit is then sent to a city of your choice( or maybe a city with a POW camp improvement) and added as a free two hammer production specialist but without food requirement.
    Should the POW's civ become peaceful with you then the POW's are released and go back to their owner as units.
    Should you anihilate the POW's civilization, the POW's are released and no additional benefits are gained.
    Should the city holding the POWs be liberated by the enemy or a third party the POW's are released and given back as units to the POW's original civ.

    I know there was a capture as slave feature in 'civ:call to power', but i think this is slightly different as they were just added as population with half the food requirement and were captured with a special unit.

    Anyway i think this would be a great idea if handled/balanced correctly - i.e. the actuall odds of capturing,make the 'capture' promotion at the high end of the promotion scale, limit on how many POW's can be held etc. Also maybe make the capture promotion available only on police state civc?

    Anyway what do you think?

  • #2
    Spikey,

    so a couple of us were talking about this earlier, but in a different way.


    here's the link to my personal idea. It involves a technology upgrade limited to a specific civ. The specific post is near the bottom (at this current time).



    -Zen Blade
    FARSCAPE......................

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    • #3
      nice idea think ill try it!

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