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Fixing siege units with withdrawal chance

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  • Fixing siege units with withdrawal chance

    I am experimenting with siege units. If they get 100% withdrawal chance and halved strength, they work rather well.

    You can damage a stack of contemporary units, but since you will not kill them, you need an infantry unit to defend them.
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.
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