I have a number of problems with the civ series. Its not the concept of the game, which I very much do love - the idea of taking a people from the dawn of civilization through to modern day is utterly fascinating. It is the sole reason I come back for the latest installment.
The problem I have with the civ games is partially gameplay (diplomacy, the entire technology model, combat, national borders, the war system). This stuff aside, the game is playable and fun.
But the thing that bugs me most about civ is the total lack of any mapping to realism. If the most important thing about civilization is the fantasy it offers - being able to create a world based on reality from scratch and dominate it - then the critical flaw is that there is no actual relation to the real world outside of the names and graphics given.
There are little annoyances like having 4-20 of the wonders of the world built in the same city - or having all the wonders of the world clustered in 2-3 civilizations.
But my main problem with civ is that almost every nation goes through all of history without getting wiped out. Every nation has a 6000 year history, starting at the same point, and ending at the same point. Sure, I'll kill off a civ or two at some point in the game to make sure I win (or go down trying to win) - but the AI still can't seem to win decisivly at war, and at best with map settings that favor elimination of weak civs (18 civs, small map, good amount of water) usually only 1-2 get killed by someone other than me.
The problem I see is two fold:
1 - Civ strongly favors the defender. The techs are easy to get, the units are cheaper -- except for certain key (brief) points.
2 - The AI is playing itself at the same level. All the AI's are playing at the same general strength. Mix this in with the fact that civ favors the defender - and you have a situation where the AI has tons of trouble beating its alter egos.
Therefore, no matter what - you will never have a situation where only the fittest nations survive (as is more or less what happened in real life).
Further - it makes gameplay stale sometimes when national borders tend to stay very stable.
The solution to this problem as far as I can see - would be simple - allowing the user to select the play level of each AI individually. This would more or less allow nature to take its course, and stronger AI will be able to eat up weaker AI. This in turn will allow the AI to pose a real threat to the player, both in its ability to expand, and the changing national borders.
Now, if only there was a clever way to make civilizations rise and splinter throughout the game (if the real world were civ, either the mongols or the romans would have won the game thousands of years ago in world conquest).
Anyway - anyone have any idea on how to make it so that I can select the strengths of each AI? Is it even possible... and does anyone else feel the same way I do about the total lack of realism in civ?
ps - I'm not suggesting Civ4 become a heavy historical simulation (like paradox games), but I want my fantasy world to unfold in a slightly believable manner.
The problem I have with the civ games is partially gameplay (diplomacy, the entire technology model, combat, national borders, the war system). This stuff aside, the game is playable and fun.
But the thing that bugs me most about civ is the total lack of any mapping to realism. If the most important thing about civilization is the fantasy it offers - being able to create a world based on reality from scratch and dominate it - then the critical flaw is that there is no actual relation to the real world outside of the names and graphics given.
There are little annoyances like having 4-20 of the wonders of the world built in the same city - or having all the wonders of the world clustered in 2-3 civilizations.
But my main problem with civ is that almost every nation goes through all of history without getting wiped out. Every nation has a 6000 year history, starting at the same point, and ending at the same point. Sure, I'll kill off a civ or two at some point in the game to make sure I win (or go down trying to win) - but the AI still can't seem to win decisivly at war, and at best with map settings that favor elimination of weak civs (18 civs, small map, good amount of water) usually only 1-2 get killed by someone other than me.
The problem I see is two fold:
1 - Civ strongly favors the defender. The techs are easy to get, the units are cheaper -- except for certain key (brief) points.
2 - The AI is playing itself at the same level. All the AI's are playing at the same general strength. Mix this in with the fact that civ favors the defender - and you have a situation where the AI has tons of trouble beating its alter egos.
Therefore, no matter what - you will never have a situation where only the fittest nations survive (as is more or less what happened in real life).
Further - it makes gameplay stale sometimes when national borders tend to stay very stable.
The solution to this problem as far as I can see - would be simple - allowing the user to select the play level of each AI individually. This would more or less allow nature to take its course, and stronger AI will be able to eat up weaker AI. This in turn will allow the AI to pose a real threat to the player, both in its ability to expand, and the changing national borders.
Now, if only there was a clever way to make civilizations rise and splinter throughout the game (if the real world were civ, either the mongols or the romans would have won the game thousands of years ago in world conquest).
Anyway - anyone have any idea on how to make it so that I can select the strengths of each AI? Is it even possible... and does anyone else feel the same way I do about the total lack of realism in civ?
ps - I'm not suggesting Civ4 become a heavy historical simulation (like paradox games), but I want my fantasy world to unfold in a slightly believable manner.
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