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I renamed a few cities and moved some city names to the top of the city name list in the Civ4CivilizationsInfos.xml file and now I am having city names come up "TXT_KEY_CITY_NAME_KIEV"
Anyone know what I broke ?
Lincoln's Gettysburg address has 226 words, The Ten commandments has 296 words. The US dept. of agriculture's order setting the price of cabbage has 15,269 words
"TXT_KEY_CITY_NAME_KIEV" is one you tried to add right ?
You don't seem to know how all these TXT_KEY things work:
Whenever the game expects some text, it reads the string (text1) and then searches for its definition in one of the files in the xml\text\ directory.
If it finds the definition of (text1), it reads the text for the right language (text2) and displays (text2) in the game.
If it doesn't find the definition of (text1), it just uses (text1)
So, more specific here, the default TXT_KEY_CITY_NAME tags have definitions in the file "xml\texts\CIV4GameTextInfos_Cities.xml". The game replaces "TXT_KEY_CITY_NAME_WASHINGTON" with "Washington", but doesn't find "TXT_KEY_CITY_NAME_KIEV" and so just uses that literally.
Well, just open up one of the xml files in xml\text and you'll see.
Lincoln's Gettysburg address has 226 words, The Ten commandments has 296 words. The US dept. of agriculture's order setting the price of cabbage has 15,269 words
It is harder than Civ3, but mainly because of it's support for multiple languages. Each city can be spelled differently in a different language. If you don't care about that, (like me) , just put the name of the city. For example, just put "Kiev" instead of "TXT_KEY_CITY_NAME_KIEV".
CIV4GameTextInfos_Cities.xml or
Civ4CivilizationsInfos.xml
Lincoln's Gettysburg address has 226 words, The Ten commandments has 296 words. The US dept. of agriculture's order setting the price of cabbage has 15,269 words
Lincoln's Gettysburg address has 226 words, The Ten commandments has 296 words. The US dept. of agriculture's order setting the price of cabbage has 15,269 words
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