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  • Monument

    Monument v0.2 (Mod) for Civilization 4
    Supported Language: English and German

    Compatible with Patch 1.09

    Installation:

    Copy the folder Monument v0.2 including the subfolders
    to the mods installation folder
    (example "C:/Program Files/Sid Meier´s Civilization 4/Mods")
    of Civilization 4. Start the game and load the mod
    Monument in the advanced options of the main menu.



    ################################################## ###

    Changes:

    Wonders: (http://img102.imageshack.us/my.php?i...enannt10xd.jpg )

    Hippodrom: (World Wonder)
    Provides: +1, +1 per 50% Culture Rate, +2 Culture, +1 Great Artist Rate, 4 free War Chariots with 0/0 exp and special promotions (every Chariot get one of the following promotions: Blitz, Charge, Flanking1, Cityraider1)

    Flavian Amphitheatre: (World Wonder)
    Provides: +1, +1 per 25% Culture Rate, +2 Culture, +1 Great Artist Rate , 4 free Praetorian with 0/0 exp and special promotions (every Praetorian get one of the following promotions: Commando, Charge, Amphibious, March)

    Roman Roads: (World Wonder)
    Provides: Bridge Building, +1 Road Movement, +6 Culture , 1 free (India) Fast Worker

    KGB: (World Wonder)
    Provides: 2 free Spies with Commando promotion, +1 Great Scientist Rate

    National Special Force Training Camp: (National Wonder)
    Provides: +1 exp in all cities, +1 exp in the city with this National Wonder, 5 free Navy Seals with 0/0 exp and special promotions (every Nayv Seal get one of the following promotions: Commando, Charge, Blitz, Cityraider1, Ambush)

    National Travel Agency: (National Wonder)
    Provides: +2 in all cities, +2 health in all cities, +2 Great Merchant Rate , +1 free Merchant Specialist, Required to Train Resort Builders, 5 free Resort Builders

    Wonder Explanation:
    If you build the “National Travel Agency” you will get 5 free Resort Builders. This Resort Builders can construct a “Holiday Resort” improvement on all coast titles. After 6 turns that a jungle feature title will spot on the coast and after 2 more turns the improvement becomes a cottage (all on a coast title!). Tada, you have a new Holiday Village, and after some more turns the Cottage growth to a Hamlet and… and so on.

    Some Pics:








    Windfarms: (National Wonder)
    Provides: Build a Windfarm (Windmill) on the City Title, +1 Great Engineer Rate , Required to Train Windfarm Constructors, 5 free Windfarm Constructors (2 on Land and 3 on Sea)

    Wonder Explanation:
    The Windfarm Constructors can build Offshore Windfarms on all Coast and Ocean Titles and also can build on all Land and Feature Title (e.g. on Desert/Tundra/Snow- or Forest/Jungle/Oasis Titles –[ will not remove the feature title ]- )

    Some Pics:




    National Park: (National Wonder)
    Provides: “Build” a National Park (Forest) on the City Title (+50% def. +1 Production, +0.4 Health), +1 in all cities, +1 health in all cities, +1 Great Engineer Rate , 5 free Rangers (3 on Land (Windfarm Constructors) and 2 on Sea (Resort Builders))

    Wonder Explanation:
    The Rangers can build National Parks (Forests) on every Coast and Land Title. If you place the National Park on a Coast Title without an Holiday Village you will only get a Forest Feature Title on the Coast, with Holiday Village you will get the Forest and a Town.
    On Land you will get a Forest and a Cottage on all Terrain even on Snow Titles but expect on Desert Titles – on Desert you will get a Oasis and a Cottage.
    If you build your National Park on a Title with a Bonus/Strategic Resource you will get the Forest and the proper Improvement on this Title.

    Some Pics:




    Channel Tunnel: (World Wonder)
    Provides: +2 Great Engineer Rate, +1 free Tunnel Constructor

    Wonder Explanation:
    !BETA: The Tunnel Constructor can build a Tunnel on every Coast Title. So you can connect two continents (or connect to an island) with each other (note: only one title). The Tunnel Constructor placed a Railroad and the “Tunnel Train”(Cargo Space = 20) on the Coast Title. You only will see the Railroad, the Train is Invisible, can’t be seen by the enemy and is Immobile. Now if you go on the Tunnel Title, you are able to cross the coast Title immediately and don’t have to wait one turn after the Load Command (but you still have to wait after the Unload Command). The enemy can’t destroy your Train (and all the Units in it) but if he is abele to destroy the Railroad on the Coast Title you will have to wait one turn at the Load and the Unload Command (should represent some damage on the tunnel…).
    (in the next version I will try to implement some kind of teleporter tunnel with two “tunnelunits” so you should be able to cross more than just one title…)

    Some Pics:




    Improvements:

    Resources Finder:
    Provides: -3 food, -3 gold, 33-times higher chance to detect resources (compared to a mine) can also find OIL
    (LATE game Improvement (so it’s not overpowered) – if you found a resource, you should build a mine to replace the Resources Finder)


    Additional Changes:

    Panzer Unit:
    Reduced the +50% against Armor Units to +15% ; + free promotion combat1+2

    ###########################################


    In addition to that I have implemented a few other mods. I’m an absolutely fan of these mods and can’t play without them

    Random Events Mod 1.3: ( by DireAussie )
    Latest release - Version 1.31 This is a non-fully tested version of Random Events mod. It will work with the latest version of Civ 4, but the new label code hasnt been fully tested (though it should work under most circumstances). Unfortunately I dont have the time at the moment to develop...


    RealFort Mod 0.4: ( by Bhruic )
    RealFort was designed to deal with the lackluster benefits of building forts in vanilla Civ IV. It provides extra bonuses for units that are within the fortifications. Fort Bonus I: +10% healing rate +10% strength Fort Bonus II (requires Optics): immune to first strike +1 visibility...


    TechConquest Mod 0.2: ( by Bhruic )
    TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected. The number of points you get is based on the size of the city that is...


    Forest Replanting Mod: ( by rezaf )
    Well, this is just a tiny modification I did for myself. Maybe some others want to use it as well. I missed the ability to plant forests in the game, so I modded it back in. It works this way: Upon researching Guilds, your workers will be able to build the "Tree School" building. Once...


    Promotion and Traits: ( by Zuul )
    ---------------------------------------- Promotions & Perks Mod v0.8 04th February ---------------------------------------- New Version: http://www.civfanatics.net/uploads11/Promotions&Perks-v0.8.zip http://apolyton.net/upload/view.php?file=71981_Promotions&Perks-v0.8.zip Version without...







    DOWNLOAD:




    ####################

    ___
    thx to Bhruic (help at apolyton forum)
    ___
    Last edited by GIR; December 8, 2005, 07:04.

  • #2
    So, those "holiday parks" have the same effect as a cottage/village/town? They add to the gold income on those tiles?
    How about putting a check in it that those holiday villages can only be constructed in the tropic/subtropic parts of a map? Is a bit weird to see lush tropical forest on an ice/tundra coast...

    How about "Resort Constructor" as another name for "Worker Troop"? You could call the Holiday Area a Holiday Resort as well then.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      "How about putting a check in it that those holiday villages can only be constructed in the tropic/subtropic parts of a map? "

      yes, i tried to make such a check (like the space elevator), but im a totaly noob at python and dont know how ^^...

      "How about "Resort Constructor" as another name for "Worker Troop"? You could call the Holiday Area a Holiday Resort as well then."

      thx for the proper translation, i will change it!

      Comment


      • #4
        No prob.
        I hope you don't mind me linking this mod to the C4:AC mod team? It's a nice start for sea terraforming.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • #5
          lol, no problem

          here are a few more infos about the "Holiday Area" improvement (what was going on in my crazy brain... )

          post #9:
          Monument v0.2 (Mod) for Civilization 4 Supported Language: English and German Compatible with Patch 1.09 Installation: Copy the folder Monument v0.2 including the subfolders to the mods installation folder (example "C:/Program Files/Sid Meier´s Civilization 4/Mods") of...

          Comment


          • #6
            v0.2 available...

            Comment

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