Well, I'm working on resizing the dds files so they take up less memory. That should improve performance. Right now on my system (768 megs of ram) I can't run a game on a large or larger map. This is because mid-game it fills up all my ram and has about 800 megs of data in virtual memory (e.g. on the hard drive that it swaps in and out of the RAM as needed).
Anyhow, I'll let people now how the performance improves and figure out wether I can post the mod on here when I am done. Certainly I could make a mod of the Blue Marble Mod, but I think I'll be able to have one of this too.
------the problem I was having------
I tried resizing the DDS files from the art0.pak so that the terrain and such would take up less memory. I hoped I'd be able to play on a large map that way (right now the game slows to a crawl around the era of riflemen). So, I got the nvidia DDS plug-in for photoshop, and I halved the resolution (in each direction, so quartered the size) of all the DDS files except for the units. When saving I told Photoshop to keep the mipmaps that were part of the image (resized with everything else) and I went with the default settings otherwise (no alpha channel...though I'm not sure what that is--I assumed the default would save it in the same format it was originally in).
When I tried to run the game, however, there were several graphical errors (grey plains for example) and when I tried to found my first city the game crashed.
I'm afraid I don't know how this texture format works very well, so I have probably missed something. Can anyone tell me what I did wrong?
-Drachasor
Anyhow, I'll let people now how the performance improves and figure out wether I can post the mod on here when I am done. Certainly I could make a mod of the Blue Marble Mod, but I think I'll be able to have one of this too.
------the problem I was having------
I tried resizing the DDS files from the art0.pak so that the terrain and such would take up less memory. I hoped I'd be able to play on a large map that way (right now the game slows to a crawl around the era of riflemen). So, I got the nvidia DDS plug-in for photoshop, and I halved the resolution (in each direction, so quartered the size) of all the DDS files except for the units. When saving I told Photoshop to keep the mipmaps that were part of the image (resized with everything else) and I went with the default settings otherwise (no alpha channel...though I'm not sure what that is--I assumed the default would save it in the same format it was originally in).
When I tried to run the game, however, there were several graphical errors (grey plains for example) and when I tried to found my first city the game crashed.
I'm afraid I don't know how this texture format works very well, so I have probably missed something. Can anyone tell me what I did wrong?
-Drachasor
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