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[Utility] MapView .. a *.wbs file viewer/editor

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  • [Utility] MapView .. a *.wbs file viewer/editor

    NOW WORKING AS EDITOR

    RELEASED

    Hello fellow Civmen,

    Version 0.2.3.1072 is out. Read the Changelog. (scroll down)

    THINGS YOU SHOULD KNOW ABOUT THE NEW VERSION: (edited for 0.2.3.1072)
    • Terrain can be write protected! So if nothing happens you probably try to paint on a write protected terrain type. (this protection is applied for terrain only, you can still place bonuses etc. on all fields)
    • You can still delete RailRoads even if you don´t see them yet


    FAQ:
    • Q:Why can´t i place terrain?
    • A:That´s because you try to paint on terrain types that are write protected.
      In the terrain selection toolbar you can right-click on a terrain type to toggle it´s write protection or or off.
      EXAMPLE:

      Terrain editing is enabled, Tundra will be placed, desert and plains are write protected, coast, grassland and ocean can be overwritten.


    Versions

    Notes
    • My river parsing doesn´t care about floating direction yet so if you have ****ed up rivers they won´t be shown as ingame.
    • Rivers look horrible and have no deltas or sources, they just start and end and overlap and whatsoever. ;=) i´ll improve that, no worries.



    This project is inspired by the awesome "The Atlas Project" by Junuxx

    ################################################## ######
    CHANGELOG:


    0.2.3.1072 (12.Dec 2005)
    • Added River placement and deleting (river creatin goes from source to mouth of the river)
    • Added neat river direction arrows for river crossing to keep track where rivers are floating to.
    • You can now add resources, forests/jungles and improvements without restrictions
    • Added "random" starting positions. Individual startpositions for Civilizations is not yet supported.
    • New Update Checker so you finally get links to access the download and the thread. Links are opened with the standard browser
    • Added an option to "allow/disallow editing of several categories at once". That way you can decide if you want only add or delete one item at once or if you want to be able to do several steps at once. Default is "disallowed" (one-by-one)
    • Added show/hide ice switch
    • Added snow to terrain edit functions. You can FINALLY place snow.
    • Changed the river-button icon.

    0.2.2.1048 (8.Dec 2005)
    • Added all Improvements for editing, still requires "ImprovementType=" line in the source file
    • Added language depending Hints for resources and bonuses.
    • Exchanged buttons by menu control.
    • Added an exit menu item (junuxx )
    • Map is now read automatically after selecting the file.
    • Changed names of resource icons.

    0.2.1.1002 (7.Dec 2005)
    • Added all Improvements
    • Improved the help
    • Tweaked the navigation to avoid easy misstakes and help you understand the system
    • Removed the listbox on the left side
    • All TerrainTypes are not write protected per default
    • You can now zoom in editmode (rightclick drag and move like it has always been)
    • Little MapView note will appear on Screenshots (sry )

    0.2.0.982 (5.Dec 2005)
    • Introduced editing functionaility
    • Edit all terrains but snow
    • Delete Resources
    • Delete Routes (even if Railroads are not yet displayed)
    • Delete Improvements (even if only Farms are displayed)
    • Delete Forests/Jungle
    • Edit Plottype (flat, hilly, peak)
    • Add Resources (requires an existing "BonusType=*" line for plot)
    • Add Jungle/Forest (requires an existing "FeatureType=*" line for plot)
    • Farms are now displayed
    • Oases are now display
    • Update check feature implemented
    • Splitters for custom resizing inside the program window
    • Graphical statistics for terrain occurance.
    • started coding on dynamic contents which should be ready for foreign ressources, terrain types and whatever once it´s done. (thinking of mods)
    • Added help

    0.1.5.589 (25.Nov 2005)
    • Added console support. You can now set MapView to be the default program to be used with *.wbs files if you double-click on a *.wbs file. It will automatically load and display the map. Thx vadus for the idea.
    • Added support feature type jungle.
    • Added peaks.
    • Scrollspeed now depending of the zoomfactor to make viewing easier. thx Junuxx for the hint.
    • Changed limits to 300k lines and modified dimensions to maximum 250x150.
    • Worked on the performance. Only tiles inside the window will be drawn. Still needs improvement tho.
    • Added x and y position indicator.
    • Now showing line of "BeginPlot" of the tile when you click it.
    • Lots of code improvements.
    • First steps to make this beeing able to work as an editor.
    • Added a marker to emphasize the tile that is currently marked/under the mouse.
    • When you left-click on a tile the corresponding Plot info will be shown in a text field. (even if you can type, you can´t edit yet)

    0.1.4.469 (22.Nov 2005)
    • Added Rivers.
    • Added Woods.
    • Made a few neat buttons.
    • Screenshots are now saved as jpeg files.

    0.1.3.452 (22.Nov 2005)
    • Resources are now shown.
    • Added a button to toggle them.
    • Changed texture format to *.tga in order to use transparency.

    0.1.2.382 (21.Nov 2005)
    • Fixed issue about suffixing spaces crashing the program
    • Fixed issues that crashed the program when clicking certain Error messages
    • After a map is loaded it´s displayed center
    • Added some logging
    • Supports file with 100000 lines now (formerly 50000), dimensions are still 200x200
    • Added screenshot feature (*.bmp)

    0.1.1.349 (19.Nov 2005)
    • Implemented TerrainFeature support and realized it for FEATURE_ICE
    • Ice fields now visible as ice
    • Added Texture for ice to "MapView\Textures" folder

    0.1.0.345 (19.Nov 2005)
    • View *.Civ4Worldbuildersave map by terrain type using Texture files
    • Added Move, Zoom, Scroll ability to the OpenGL window
    • View source file line by line
    • Added listboxes for Player information
    • Added listboxes for map informations
    • Added listbox for game information
    • Added some basic syntax error checks
      • BeginTag before EndTag (BeginPlot is allowed to start Units and Cities)
      • Some checks on the coordinates in zterrain plot
    [/LIST]

    Last edited by Gr3yHound; December 24, 2005, 19:15.

  • #2
    and up again

    Comment


    • #3
      and up again, again!

      Comment


      • #4
        again, again again as always, because of a new update

        does somebody even download/use this here? I didn´t even get a single reply in about 21 weeks ;(

        Comment


        • #5
          I'll try that when I get back home
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

          Comment


          • #6
            :bumb: again, version 0.2.3.1072 this time, you guys drive me nutz

            Comment


            • #7
              You know, apolytonpeople, it really is an awesome utility!

              Gr3yHound, you should join the Civ4 Creators group (see the little icon under my nick). Then if you have some major release of MapView, you can submit a 'news' item which will be shown on the apolyton frontpage.

              Check out my Atlas Map Generator

              Generate, preview and play Civ IV maps of any size with the alternative Map Generator

              Comment


              • #8
                ah thx, that´s actually where i belong to
                didn´t notice that yet, thx junuxx

                Comment


                • #9
                  yeah, nice stuff!
                  for for the necessity of the bumping... some threads don't get the attention they'd deserve
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

                  Comment


                  • #10
                    yeah that´s just a sideeffect, i bumped with every release

                    Comment


                    • #11
                      This looks awesome!
                      I'll download it when I'm home.
                      Apparantly a lot of people do download it but just don't comment.
                      Formerly known as "CyberShy"
                      Carpe Diem tamen Memento Mori

                      Comment


                      • #12
                        that´s my hope, awstats tells me the most refers are from the civfanatics thread tho.

                        Comment


                        • #13
                          *bump*

                          So I remember to download it when I go home tonight
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

                          Comment


                          • #14
                            Just remember to submit the file to the directory, once you concider it stable ennough to be there. Also: For major updates you may submit a news item to the creators civgroup. (It's used way ot little)
                            Creator of the Civ3MultiTool

                            Comment


                            • #15
                              ah yes, i haven´t had time to read the terms yet.
                              I thought about doing that as soon as all major things work.

                              thx for reminding

                              Comment

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