A crazy long ultra epic game with 1110 rounds between 8000 BC and 2050 AD. This mod should work fine with the patch.
Just unzip the mod in the mod directory, load it up, choose game options, making sure to pick epic speed for it to take effect.
Tech advances are 3 times slower than the default epic and 4.5 times slower than the default normal game.
This definately gives you plenty of time to enjoy the battles of each era.
Only other change with the mod is the AI now doesn't get an extra explorer at "Prince" level. Gives the player more of a chance to go for the goodie huts on Prince.
Still working on my first ultra epic game, 'Prince' setting, no tech trading, no city raizing, standard map size, 18 civs, raging barbarians, random custom continent map, random starting civ.
I got to be Tokugawa, shafted for either chopping or early religion. So I got to work his strong aggressive and organized trait build some barracks and smash some neighbors. On the same continent were Alexander, Qin Shi Huang, Asoka, Cyrus and Fredrick.
Played about 416 turns, now at 40 BC and researching Education (but I dont have compass or feudalism researched yet).
I founded Confucianism by getting the Code of Laws through the oracle, and all the continent lapped it up as there was no other religion yet present.
Took out Cyrus in a epic battle over his 3 cities with just axeman and spears vs his immortals and archers, he had 15 of each.
When I went for poor Fredrick he had no horsies or metal, but his cities had 40 & 60% cultural bonus, catapults so far off and didnt have horseback riding yet, so I softened him up with chariots before the axeman went in.
Just completed a few rounds back a campaign against Alexander, even though relations were good, cause he can't be trusted. Took 4 of his cities near mine, 2 good ones, his capital and 1 with 2 luxury resources. He put up a good fight as always with swordsman, catapults, war elephant and those phalanx. Started the war once I got samurai, first time to use them, and the catapults saw their first action.
But all this time I am still number 2 in tech, unbelievable that Qin Shi Huang, can't see what techs he has since tech trading is off, but already he has galleons (astronomy) and has circumnavigated the globe, also has longbowman and pikeman (I am pretty sure he doesn't have Guilds as he doesnt have any knights out). That guy with his coastal cities, and he built the Great Lighthouse and Colossus
Never been behind on tech on Prince, so it is definately tougher.
I would attack if his army strenght wasn't number 1, I am just number 2, and he has those nasty cho-ku-nu running around, and plus his navy would blow my galleys out of the water.
In short it is making for a great game so far.
Tweaks I am considering based on my first game:
1) Inital tech cost too high (will probably cut fishing, hunting, archery, agriculture, mysticism, animal husbandry, mining, masonry costs in half.
2) Inflation rates need to be toned down as they are ramping up quickly, probably need to reduce it in half from 18% to 9%
Just for fun for the barbarians:
3) Reduce AI bonus against barbarians to 20% and reduce the tech penalty on barbarian research. I want to see some AI civs get destroyed by barbarians
Please let me know any opinion or feedback if you are crazy enough to play it.
Just unzip the mod in the mod directory, load it up, choose game options, making sure to pick epic speed for it to take effect.
Tech advances are 3 times slower than the default epic and 4.5 times slower than the default normal game.
This definately gives you plenty of time to enjoy the battles of each era.
40 turns @ 50 years ( 8000 BC to 6000 BC)
80 turns @ 25 years ( 6000 BC to 4000 BC)
100 turns @ 20 years ( 4000 BC to 2000 BC)
240 turns @ 10 years ( 2000 BC to 400 AD)
200 turns @ 5 years ( 400 AD to 1400 AD)
200 turns @ 2 years (1400 AD to 1800 AD)
250 turns @ 1 year ( 1800 AD to 2050 AD)
Only other change with the mod is the AI now doesn't get an extra explorer at "Prince" level. Gives the player more of a chance to go for the goodie huts on Prince.
Still working on my first ultra epic game, 'Prince' setting, no tech trading, no city raizing, standard map size, 18 civs, raging barbarians, random custom continent map, random starting civ.
I got to be Tokugawa, shafted for either chopping or early religion. So I got to work his strong aggressive and organized trait build some barracks and smash some neighbors. On the same continent were Alexander, Qin Shi Huang, Asoka, Cyrus and Fredrick.
Played about 416 turns, now at 40 BC and researching Education (but I dont have compass or feudalism researched yet).
I founded Confucianism by getting the Code of Laws through the oracle, and all the continent lapped it up as there was no other religion yet present.
Took out Cyrus in a epic battle over his 3 cities with just axeman and spears vs his immortals and archers, he had 15 of each.
When I went for poor Fredrick he had no horsies or metal, but his cities had 40 & 60% cultural bonus, catapults so far off and didnt have horseback riding yet, so I softened him up with chariots before the axeman went in.
Just completed a few rounds back a campaign against Alexander, even though relations were good, cause he can't be trusted. Took 4 of his cities near mine, 2 good ones, his capital and 1 with 2 luxury resources. He put up a good fight as always with swordsman, catapults, war elephant and those phalanx. Started the war once I got samurai, first time to use them, and the catapults saw their first action.
But all this time I am still number 2 in tech, unbelievable that Qin Shi Huang, can't see what techs he has since tech trading is off, but already he has galleons (astronomy) and has circumnavigated the globe, also has longbowman and pikeman (I am pretty sure he doesn't have Guilds as he doesnt have any knights out). That guy with his coastal cities, and he built the Great Lighthouse and Colossus
Never been behind on tech on Prince, so it is definately tougher.I would attack if his army strenght wasn't number 1, I am just number 2, and he has those nasty cho-ku-nu running around, and plus his navy would blow my galleys out of the water.
In short it is making for a great game so far.
Tweaks I am considering based on my first game:
1) Inital tech cost too high (will probably cut fishing, hunting, archery, agriculture, mysticism, animal husbandry, mining, masonry costs in half.
2) Inflation rates need to be toned down as they are ramping up quickly, probably need to reduce it in half from 18% to 9%
Just for fun for the barbarians:
3) Reduce AI bonus against barbarians to 20% and reduce the tech penalty on barbarian research. I want to see some AI civs get destroyed by barbarians
Please let me know any opinion or feedback if you are crazy enough to play it.

Comment