CulturalDecay makes two significant changes to culture. First, any time a city is lost (conquered, destroyed, etc), it sends a "Culture Shock" through the region, resulting in the loss of 50-75% of the culture generated by the city. Note, this culture is NOT the culture visible in the city screen, it is the culture that determines the city boundaries, and which Empire will be able to work a square. The Culture Shock makes it much easier for an Empire to exert control over squares surrounding a city when it is conquered.
The second thing it does (which gives it its name) is cause squares outside of an Empire's borders to slowly lose culture over time. This loss (5% of the square's culture every turn, resulting in a half-life of roughly 14 turns) makes it harder for an Empire to regain lands that they lost in the past.
Installation:
CulturalDecay should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My Documents\My Games\Civilization 4".
CulturalDecay makes use of the DataStorage mod to track culture generation on a square. Because it needs to store the information every turn, using this mod on games in progress will not result in optimal behaviour (although there should be no problems doing so).
History:
v0.2
- removed the cultural smoothing effect
- added the Culture Shock effect
- switched to using DataStorage to store cultural data
- borrowed some code from Mylon to determine Cultural boundaries
v0.1
- first release
Bh
The second thing it does (which gives it its name) is cause squares outside of an Empire's borders to slowly lose culture over time. This loss (5% of the square's culture every turn, resulting in a half-life of roughly 14 turns) makes it harder for an Empire to regain lands that they lost in the past.
Installation:
CulturalDecay should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My Documents\My Games\Civilization 4".
CulturalDecay makes use of the DataStorage mod to track culture generation on a square. Because it needs to store the information every turn, using this mod on games in progress will not result in optimal behaviour (although there should be no problems doing so).
History:
v0.2
- removed the cultural smoothing effect
- added the Culture Shock effect
- switched to using DataStorage to store cultural data
- borrowed some code from Mylon to determine Cultural boundaries
v0.1
- first release
Bh
Comment