RESOURCE ADDITIONS TO CIVILIZATION IV 1.61 by Robert Judge Woerheide (www.rjwoerheide.com)
November 23, 2005 - June 14, 2006
These files will add the following resources to Civilization IV:
COFFEE, PEARL, SALT, and TOBACCO.
Full Civilopedia definitions for the resources are included, along with art files for the civilopedia, map, and globe.
EFFECTS
COFFEE
The tile receives: +1 gold. With plantation: +1 gold (in addition to existing +1); +2 hammer
The empire receives: +1 happiness
PEARL
The tile receives: +2 gold. With fishing boats: +3 gold (in addition to existing +2); +1 hammer
The empire receives: +1 happiness
SALT
The tile receives: +1 food. With quarry: +1 food (in addition to existing +1); +2 gold
The empire receives: +1 health
TOBACCO
The tile receives: +2 gold. With plantation: +5 gold (in addition to existing +2)
The empire receives: +1 happiness
BUILDING INTERACTION
COFFEE
+1 happiness for cities with a GROCER
PEARL
+1 happiness for cities with a HARBOR
SALT
+1 health for cities with a MARKET
-1 health for cities with a SUPERMARKET
TOBACCO
+1 happiness for cities with a GROCER
-1 health for cities with a GROCER
TECHNOLOGY AND/OR IMPROVEMENT REQS
COFFEE
Requires PLANTATION
PEARL
Requires FISHING BOATS
SALT
Revealed by MINING tech
Requires QUARRY
Obsoleted by CHEMISTRY tech
TOBACCO
Revealed by AGRICULTURE tech
Requires FARM
I have also included the latest version of my popular DIPLOMACY TEXT fixes as an optional feature in this modification.
A readme file is included with full details and install/uninstall instructions.
___HISTORY:___
(Version 1.0 thread here: http://apolyton.net/forums/showthrea...hreadid=143945)
Version 2.0
SALT is adjusted to appear properly during the map setup.
SALT now also appears in coastal tiles, and is accessed via the new improvement DESALINIZATION PLANT. (Removed in 2.1, see below)
SALT is now among the forth group of resources to be placed by the program during a map build--instead of the 6th. ("Placement order" group 3, of 0 - 6.)
TOBACCO receives an extra 2 gold w/ Plantation improvement. (Adjusted to Farm in 2.1, see below)
New bonus map icon ART FILES are present for all four resources! (This does not alter landscape art: Spices for Cofee; Clam for Pearl; Stone for Salt, at reduced size; Incense for Tobacco) (Fixed in 2.1, see below)
DESALINIZATION PLANT improvement buildable with REPLACEABLE PARTS tech, and work boat. (Removed in 2.1, see below)
My popular DIPLOMACY TEXT corrections are also included as an option.
Version 2.1
SALT is now obsoleted by CHEMISTRY
New terrain art skins for PEARL, SALT, TOBACCO
TOBACCO now requires FARM improvement instead of PLANTATION
DESALINIZATION PLANT improvement removed; SALT no longer appears in sea tiles.
Improved bonus map icons for SALT and PEARL.
Version 2.2
Alpha Channels for Civilopedia resource art corrected (special thanks to "Roamty" at Apolyton.net)
City detail miniature icons implemented for COFFEE, PEARL, SALT, TOBACCO (special thanks to "Roamty" at Apolyton.net)
Streamlined into loadable "Mod" (special thanks to "Roamty" at Apolyton.net)
Version 2.4
City detail miniature icons caused intermittent errors; icons removed.
Updated for 1.61 patch.
Version 2.5
Increased chance of gold, gem, silver (only) appearing after mine construction, from 1 in 10000 to 1 in 1000.
Made workshop +1 gold.
Made copper +1 gold.
Made wine +1 happiness with grocer instead of +2.
Wrote and updated strategy texts for grocer, market, and supermarket to reflect interaction with custom resources.
DOWNLOAD THE LATEST VERSION (2.5): http://apolyton.net/upload/view/7027...rces_V2pt5.zip
November 23, 2005 - June 14, 2006
These files will add the following resources to Civilization IV:
COFFEE, PEARL, SALT, and TOBACCO.
Full Civilopedia definitions for the resources are included, along with art files for the civilopedia, map, and globe.
EFFECTS
COFFEE
The tile receives: +1 gold. With plantation: +1 gold (in addition to existing +1); +2 hammer
The empire receives: +1 happiness
PEARL
The tile receives: +2 gold. With fishing boats: +3 gold (in addition to existing +2); +1 hammer
The empire receives: +1 happiness
SALT
The tile receives: +1 food. With quarry: +1 food (in addition to existing +1); +2 gold
The empire receives: +1 health
TOBACCO
The tile receives: +2 gold. With plantation: +5 gold (in addition to existing +2)
The empire receives: +1 happiness
BUILDING INTERACTION
COFFEE
+1 happiness for cities with a GROCER
PEARL
+1 happiness for cities with a HARBOR
SALT
+1 health for cities with a MARKET
-1 health for cities with a SUPERMARKET
TOBACCO
+1 happiness for cities with a GROCER
-1 health for cities with a GROCER
TECHNOLOGY AND/OR IMPROVEMENT REQS
COFFEE
Requires PLANTATION
PEARL
Requires FISHING BOATS
SALT
Revealed by MINING tech
Requires QUARRY
Obsoleted by CHEMISTRY tech
TOBACCO
Revealed by AGRICULTURE tech
Requires FARM
I have also included the latest version of my popular DIPLOMACY TEXT fixes as an optional feature in this modification.
A readme file is included with full details and install/uninstall instructions.
___HISTORY:___
(Version 1.0 thread here: http://apolyton.net/forums/showthrea...hreadid=143945)
Version 2.0
SALT is adjusted to appear properly during the map setup.
SALT now also appears in coastal tiles, and is accessed via the new improvement DESALINIZATION PLANT. (Removed in 2.1, see below)
SALT is now among the forth group of resources to be placed by the program during a map build--instead of the 6th. ("Placement order" group 3, of 0 - 6.)
TOBACCO receives an extra 2 gold w/ Plantation improvement. (Adjusted to Farm in 2.1, see below)
New bonus map icon ART FILES are present for all four resources! (This does not alter landscape art: Spices for Cofee; Clam for Pearl; Stone for Salt, at reduced size; Incense for Tobacco) (Fixed in 2.1, see below)
DESALINIZATION PLANT improvement buildable with REPLACEABLE PARTS tech, and work boat. (Removed in 2.1, see below)
My popular DIPLOMACY TEXT corrections are also included as an option.
Version 2.1
SALT is now obsoleted by CHEMISTRY
New terrain art skins for PEARL, SALT, TOBACCO
TOBACCO now requires FARM improvement instead of PLANTATION
DESALINIZATION PLANT improvement removed; SALT no longer appears in sea tiles.
Improved bonus map icons for SALT and PEARL.
Version 2.2
Alpha Channels for Civilopedia resource art corrected (special thanks to "Roamty" at Apolyton.net)
City detail miniature icons implemented for COFFEE, PEARL, SALT, TOBACCO (special thanks to "Roamty" at Apolyton.net)
Streamlined into loadable "Mod" (special thanks to "Roamty" at Apolyton.net)
Version 2.4
City detail miniature icons caused intermittent errors; icons removed.
Updated for 1.61 patch.
Version 2.5
Increased chance of gold, gem, silver (only) appearing after mine construction, from 1 in 10000 to 1 in 1000.
Made workshop +1 gold.
Made copper +1 gold.
Made wine +1 happiness with grocer instead of +2.
Wrote and updated strategy texts for grocer, market, and supermarket to reflect interaction with custom resources.
DOWNLOAD THE LATEST VERSION (2.5): http://apolyton.net/upload/view/7027...rces_V2pt5.zip
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