Mod released! ChangePlotCulture() v0.90
This mod adds a new function: ChangePlotCulture()
This function operates similarly to how plot culture is assigned already. A check is included to differentiate between negative and positive culture. Note that this function is only meant to be called once per turn, as the formula is not entirely proportional to the culture rate.
As is, this mod will put all cities at a cultural standstill. This is more of a programming tool than an actual mod.
The mod uses a hard-coded formula for determine the cultural borders and the XML values have been edited to account for this. If I can find out how to calculate what the borders should be, I'll update this mod as appropriate to version 1.0
Get the mod here: http://apolyton.net/upload/view.php?...lotCulture.zip
For now, expect the cultural model I promised in my main mod!
This mod adds a new function: ChangePlotCulture()
This function operates similarly to how plot culture is assigned already. A check is included to differentiate between negative and positive culture. Note that this function is only meant to be called once per turn, as the formula is not entirely proportional to the culture rate.
As is, this mod will put all cities at a cultural standstill. This is more of a programming tool than an actual mod.
The mod uses a hard-coded formula for determine the cultural borders and the XML values have been edited to account for this. If I can find out how to calculate what the borders should be, I'll update this mod as appropriate to version 1.0
Get the mod here: http://apolyton.net/upload/view.php?...lotCulture.zip
For now, expect the cultural model I promised in my main mod!
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