After many many many hours of using a commandline calculator and tweaking the eras, I think I've finally arrived at what the Epic gamespeed should really be like.
First, an explanation. Note that although this might get a bit technical, I'm trying to be brief. The included XML file is extensively commented.
The game comes with 3 speed settings.
Quick : 300 Turns
Normal : 430 Turns
Epic : 650 Turns
Normal settings are all at 100%. Quick is at 67%. Epic is at 150%. Why?
Quick/Normal (300/430) == 0.69
Epic/Normal (650/430) == 1.51
See the relation?
My Glacial speed has 720 turns. Yep!
Glacial/Normal (720/430) == 1.67
Actually, 730/430 would be more accurate, but the year/turn balance wouldn't be as nice.
I've decided that this is what the GameTurnInfos represents :
GameTurnInfo :: One gameTurnInfo definition per GAME Age, NOT Player Age
iYearIncrement :: Num years per turn
iTurnsPerIncrement :: Num Turns for this Game Age
The game has seven GAME Ages :
Ancient, Classical, Medieval, Renaissance, Industrial, Modern, Future
A game age is internal - it doesn't matter what the player does or researches. Its meant to give an impression of earth history.
Each speed setting has seven definitions of GameTurnInfo, one for each Age.
These are :
Now, my Glacial settings are :
Yes, the game ends in 2200 AD. Too long? Not really. Check how the dates work out :
Nice, eh?
Now, here's the thing. I haven't actually properly tested this yet. My current game is still researching animal husbandry. For another week I won't have much time to invest in actually playing, just fiddling with python etc.
So now you know that, do what thou wilt.
Once its been verified to work (if at all!), I'll polish the bits that need polishing and add it to the directory.
Oh, if anyone want to use this in their own mods, feel free. Just credit me prominently in your docs and any internal credit screens, that's it.
See you in 720 turns!
Whoops! Forgot the all-important CIV4CultureLevelInfo.xml file, without which your cities get instant legendary status when built.
First, an explanation. Note that although this might get a bit technical, I'm trying to be brief. The included XML file is extensively commented.
The game comes with 3 speed settings.
Quick : 300 Turns
Normal : 430 Turns
Epic : 650 Turns
Normal settings are all at 100%. Quick is at 67%. Epic is at 150%. Why?
Quick/Normal (300/430) == 0.69
Epic/Normal (650/430) == 1.51
See the relation?
My Glacial speed has 720 turns. Yep!
Glacial/Normal (720/430) == 1.67
Actually, 730/430 would be more accurate, but the year/turn balance wouldn't be as nice.
I've decided that this is what the GameTurnInfos represents :
GameTurnInfo :: One gameTurnInfo definition per GAME Age, NOT Player Age
iYearIncrement :: Num years per turn
iTurnsPerIncrement :: Num Turns for this Game Age
The game has seven GAME Ages :
Ancient, Classical, Medieval, Renaissance, Industrial, Modern, Future
A game age is internal - it doesn't matter what the player does or researches. Its meant to give an impression of earth history.
Each speed setting has seven definitions of GameTurnInfo, one for each Age.
These are :
Code:
Quick, 300 turns, 67% (50*60)+(40*50)+(25*20)+(10*15)+(5*50)+(2*45)+(1*60) = 6,050 years Normal, 430 turns, 100% (40*75)+(25*60)+(20*25)+(10*50)+(5*70)+(2*50)++(1*100) = 6,050 years Epic, 650 turns, 151% (40*50)+(25*40)+(20*70)+(10*60)+(5*130)+(2*100)++(1*200) = 6,050 years
Code:
Glacial, 720 turns, 167% (32*100)+(16*100)+(8*80)+(4*80)+(2*80)+(1*80)+(1*200) = 6,200 years
Code:
Ancient 4000BC - 800BC Classical 800BC - 800AD Medieval 800AD - 1440AD Renaissance 1440AD - 1760AD Industrial 1760AD - 1920AD Modern 1920AD - 2000AD Future 2000AD - 2200AD
Code:
Anc Clas Med Ren Ind Mod Fut 3200+ 1600+ 640+ 320+ 160+ 80+ 200 4000BC 800BC 800AD 1440AD 1760AD 1920AD 2000AD 2200AD
So now you know that, do what thou wilt.
Once its been verified to work (if at all!), I'll polish the bits that need polishing and add it to the directory.
Oh, if anyone want to use this in their own mods, feel free. Just credit me prominently in your docs and any internal credit screens, that's it.
See you in 720 turns!
Whoops! Forgot the all-important CIV4CultureLevelInfo.xml file, without which your cities get instant legendary status when built.
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