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[Mod] Inquisitor Mod

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  • [Mod] Inquisitor Mod

    === Inquisitor Mod v0.92 by Mylon ===

    This mod adds a new unit, the Inquisitor. The inquisitor can be consumed to remove a non-state, non-holycity religion from the city. They are revealed by the tech Theocracy and cost 40 base production.

    === Installation instructions ===

    To install, extract to the mods folder where Civilizations 4 is installed (not the my documents folder). Load Civilization 4 and go to the advanced menu, and from there, select load mod, and then Inquisitor Mod. The game will restart, and you may now enjoy the mod.

    === Release notes ===

    This mod is not really meant to be a standalone mod, but rather something incorporated into other mods, particularly those pertaining to religion. To add this mod to your own, all of the changes in the XML files are near the end of the file for easy copying and pasting into your own mod. I'll leave figuring out how to merge the python files up to the more advanced users, but there's not much to look through.
    Last edited by Mylon; November 26, 2005, 13:38.
    Mylon Mod - Adressing game pace and making big cities bigger.
    Inquisition Mod - Exterminating heretic religions since 1200 AD

  • #2
    Get it here.
    Attached Files
    Last edited by Mylon; November 26, 2005, 13:36.
    Mylon Mod - Adressing game pace and making big cities bigger.
    Inquisition Mod - Exterminating heretic religions since 1200 AD

    Comment


    • #3
      Ah, LOL! I was thinking of doing the same thing so I guess it's not a surprise someone else was. I'll have to check it out

      Comment


      • #4
        Awesome.
        "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
        "Bill3000: The United Demesos? Boy, I was young and stupid back then.
        Jasonian22: Bill, you are STILL young and stupid."

        "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

        Comment


        • #5
          Woah, nice one Mylon. Was half way through such a mod myself, cheers for saving me the hassle. I'm curious to see how you handled the python code for the purging.

          Cheers!

          Comment


          • #6
            Question here. Does it only work on the unit's homeciv, or does it remove non-state religions from whatever city from whatever civ as well?

            (ie. an Arab inquisitor removing Taoism from an Egyptian city when the Egyptian state religion is Islam)
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #7
              No, a civilization can only remove a religion from their own civilization.

              Otherwise inquisitors could be used offensively (to cause unhappiness?). Besides that, my original attempt was to treat the inquisition as another religion that was removed immediately (the current method uses a building).

              Oh, and I'll have to make a 0.91 version of the mod that also removes the buildings related to that religion.
              Mylon Mod - Adressing game pace and making big cities bigger.
              Inquisition Mod - Exterminating heretic religions since 1200 AD

              Comment


              • #8
                Oh, so the Inquisitor isn't a unit anymore?
                Does the building "disassembles" itself after purging a city from one or more non-state religions? Else there's no chance at all any non-state religion could be replaced by another one. Gives hell as well for diplomatic relations.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  Inquisitors are a unit that build a placeholder building much like scientists build academies. The building is just a trigger for the mod, short of adding a new command just for the inquisitor unit. When the code executes, it removes a random non-state non-holycity religion and the removes the building as well, else you wouldn't be able to use more inquisitors in that city.
                  Mylon Mod - Adressing game pace and making big cities bigger.
                  Inquisition Mod - Exterminating heretic religions since 1200 AD

                  Comment


                  • #10
                    Thanks for making this mod I have been waiting for one like this and I couldn't figure out how to do it myself.

                    Making it remove the buildings for the removed religion is an excellent idea, I would prefer it not remove them but only if the bonuses aren't received when their religion isn't present but I am not sure that is possible to do. I think it would be better to let the player pick which religion to remove if possible, it would give it more of an inquisition feel of going after a certain faith.

                    Comment


                    • #11
                      Got it now, thanks for your patience in making things clear.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • #12
                        Might I suggest triggering a "-1 happiness" modifier to any leader who has the removed religion as their state religion? (and maybe a +1 to those with your own religion to balance)

                        Can't have those filthy heathens burning your "Brothers and Sisters of the Faith" without consequence, now can we? :-)

                        hehe -- give an inch (or much desired mod) and we'll take a mile!

                        Comment


                        • #13
                          Two Thumbs up for this and many more politicaly Incorrect (but Historicaly Acurate) Mods to come.

                          I am wondering if inquisitions could have a happyness effect for Civs that are using Organized Religion. Free Religion should logical disalow the use of Inquisitions.
                          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                          • #14
                            I'll test it and post version 0.91.

                            0.91 will remove the appropriate buildings and add a message.
                            Mylon Mod - Adressing game pace and making big cities bigger.
                            Inquisition Mod - Exterminating heretic religions since 1200 AD

                            Comment


                            • #15
                              In what sort of situation would you use this unit? I don't understand how multiple religions in a city are a bad thing.
                              ~I like eggs.~

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