=== Inquisitor Mod v0.92 by Mylon ===
This mod adds a new unit, the Inquisitor. The inquisitor can be consumed to remove a non-state, non-holycity religion from the city. They are revealed by the tech Theocracy and cost 40 base production.
=== Installation instructions ===
To install, extract to the mods folder where Civilizations 4 is installed (not the my documents folder). Load Civilization 4 and go to the advanced menu, and from there, select load mod, and then Inquisitor Mod. The game will restart, and you may now enjoy the mod.
=== Release notes ===
This mod is not really meant to be a standalone mod, but rather something incorporated into other mods, particularly those pertaining to religion. To add this mod to your own, all of the changes in the XML files are near the end of the file for easy copying and pasting into your own mod. I'll leave figuring out how to merge the python files up to the more advanced users, but there's not much to look through.
This mod adds a new unit, the Inquisitor. The inquisitor can be consumed to remove a non-state, non-holycity religion from the city. They are revealed by the tech Theocracy and cost 40 base production.
=== Installation instructions ===
To install, extract to the mods folder where Civilizations 4 is installed (not the my documents folder). Load Civilization 4 and go to the advanced menu, and from there, select load mod, and then Inquisitor Mod. The game will restart, and you may now enjoy the mod.
=== Release notes ===
This mod is not really meant to be a standalone mod, but rather something incorporated into other mods, particularly those pertaining to religion. To add this mod to your own, all of the changes in the XML files are near the end of the file for easy copying and pasting into your own mod. I'll leave figuring out how to merge the python files up to the more advanced users, but there's not much to look through.
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