First mapscript!!!
This script generates long narrow continents with bezier curves.
extract to "c:\My Documents\My Games\"
Updated to v0.2:
continents are always separated by atleast 2 ocean squares
pangaea isn't big mess any more
mixed may be pangaea or continents separated by atmost 1 ocean square
Screenshots:
Large size, high sealevel, continents, natural shoreline
Large size, medium sealevel, mixed, pressed shoreline
Large size, low sealevel, pangaea, solid shoreline
v0.3:
maps can now have islands, but all players start at continent
Large size, low sealevel, pangaea, natural shoreline
v0.4:
Coastline option removed, now always natural.
New option mountain pattern: impassable, dense, normal, branched.
Script can run alone from command line without civ4.
medium sealevel, mixed, impassable
medium sealevel, continents, branched
high sealevel, continents, impassable
I think BezierContinents is too intimating name, any suggestions for a new sexy name?
This script generates long narrow continents with bezier curves.
extract to "c:\My Documents\My Games\"
Updated to v0.2:
continents are always separated by atleast 2 ocean squares
pangaea isn't big mess any more
mixed may be pangaea or continents separated by atmost 1 ocean square
Screenshots:
Large size, high sealevel, continents, natural shoreline
Large size, medium sealevel, mixed, pressed shoreline
Large size, low sealevel, pangaea, solid shoreline
v0.3:
maps can now have islands, but all players start at continent
Large size, low sealevel, pangaea, natural shoreline
v0.4:
Coastline option removed, now always natural.
New option mountain pattern: impassable, dense, normal, branched.
Script can run alone from command line without civ4.
medium sealevel, mixed, impassable
medium sealevel, continents, branched
high sealevel, continents, impassable
I think BezierContinents is too intimating name, any suggestions for a new sexy name?
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