I'm trying to make a simple mod for myself, where basically my only desire (initially) is to convert all wonders into per-civilization special buildings so that possession of a wonder doesn't render such an advantage, particularly for things like pyramids that let you jump way ahead of the tech tree.
So I create Mods/DougM/
with
Assets / XML /
and modify CIV4BuildingClassInfos.xml with
BUILDINGCLASS_PYRAMID
TXT_KEY_BUILDING_PYRAMID
-1
-1
1
0
0
BUILDING_PYRAMID
But this doesn't work. The pyramids are still a world wonder with only one allowed. Is there somewhere else I have to change to get this to work?
And just in case any firaxian should happen to hear about this, whatever happened to using schema defaults! There's no excuse for these huge files with tons of repetition in the variables!
So I create Mods/DougM/
with
Assets / XML /
and modify CIV4BuildingClassInfos.xml with
But this doesn't work. The pyramids are still a world wonder with only one allowed. Is there somewhere else I have to change to get this to work?
And just in case any firaxian should happen to hear about this, whatever happened to using schema defaults! There's no excuse for these huge files with tons of repetition in the variables!
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