TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
The number of points you get is based on the size of the city that is captured. You always get a minimum of 25% of the cost of the tech, plus a random amount. The random amount is from 0 to (city size x 5)%. So for a size 4 city, you would get 25-45% of the tech cost. For cities greater than size 15, you get an ever increasing chance of getting the full tech. For example, for a size 20 city, you would get 25-125% of the tech cost, where anything over 100% would get rounded back to 100%.
Installation:
TechConquest should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My Documents\My Games\Civilization 4".
History:
v0.3
- base tech cost wasn't reflecting modifications from game speed/map size/difficulty level
- altered percentages to give higher tech points for smaller cities
- fixed a bug preventing the popup from displaying
- only techs for which the player has the prerequisites are included in tech list
v0.2
- changed from a flat percentage system to one based on the city size
v0.1
- first release
Bh
The number of points you get is based on the size of the city that is captured. You always get a minimum of 25% of the cost of the tech, plus a random amount. The random amount is from 0 to (city size x 5)%. So for a size 4 city, you would get 25-45% of the tech cost. For cities greater than size 15, you get an ever increasing chance of getting the full tech. For example, for a size 20 city, you would get 25-125% of the tech cost, where anything over 100% would get rounded back to 100%.
Installation:
TechConquest should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My Documents\My Games\Civilization 4".
History:
v0.3
- base tech cost wasn't reflecting modifications from game speed/map size/difficulty level
- altered percentages to give higher tech points for smaller cities
- fixed a bug preventing the popup from displaying
- only techs for which the player has the prerequisites are included in tech list
v0.2
- changed from a flat percentage system to one based on the city size
v0.1
- first release
Bh
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