The Tradeable mod is designed to make it easier to tell for which resources you have extras. This makes it easier to make resource trades with other Empires.
More specifically, it will separate the resources on the 'Resource' tab of the Foreign Advisor screen into two columns (much like the "Will Trade" and "Will Not Trade" columns). The first column, labeled as 'Surplus' lists any resource that you have sufficient to trade (that is, more than 1 of, after other trades are considered). The second column, labeled as 'Used' lists the resources that you currently only have 1 of (again, after other trades are considered - if you have 4 of a resource, but are trading 3 already, you only have 1 available).
Note, this mod has no impact on the actual trade screen.
As always, this should go in "My Documents\My Games\Civilization 4\", not your Civilizations "Assets" folder.
Note: The v1.52 patch introduced a system to display duplicates by displaying an icon for every resource (ie, if you have 3 corn, it will display 3 corn icons). I still consider that system to be inferior to this one, but if you prefer that one, you can stop using this mod.
History:
v0.5
- Updated to work with v1.52 patch
v0.4
- Updated to work with v1.09 patch
v0.3
- adjusted the display so that both Surplus and Used resources are displayed, but separated into two columns
v0.2
- was using getNumAvailableBonuses() instead of getNumTradeableBonuses(), which caused it to display any
resource you had multiples of, even if they weren't available to trade
v0.1
- first release
Bh
More specifically, it will separate the resources on the 'Resource' tab of the Foreign Advisor screen into two columns (much like the "Will Trade" and "Will Not Trade" columns). The first column, labeled as 'Surplus' lists any resource that you have sufficient to trade (that is, more than 1 of, after other trades are considered). The second column, labeled as 'Used' lists the resources that you currently only have 1 of (again, after other trades are considered - if you have 4 of a resource, but are trading 3 already, you only have 1 available).
Note, this mod has no impact on the actual trade screen.
As always, this should go in "My Documents\My Games\Civilization 4\", not your Civilizations "Assets" folder.
Note: The v1.52 patch introduced a system to display duplicates by displaying an icon for every resource (ie, if you have 3 corn, it will display 3 corn icons). I still consider that system to be inferior to this one, but if you prefer that one, you can stop using this mod.
History:
v0.5
- Updated to work with v1.52 patch
v0.4
- Updated to work with v1.09 patch
v0.3
- adjusted the display so that both Surplus and Used resources are displayed, but separated into two columns
v0.2
- was using getNumAvailableBonuses() instead of getNumTradeableBonuses(), which caused it to display any
resource you had multiples of, even if they weren't available to trade
v0.1
- first release
Bh
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