Someone else posted on another forum about the lack of tech from a captured cuty, and I thought to myself... that should be Modable.
I think it will require the scripting in python, but I'm not sure if this will need the SDK or not.
When you capture a city, the computer checks to see if the Civ that lost the city knows a tech you don't.
If this checks YES, then the script picks a tech at random (perhaps trapping or limiting the selection to techs you have all the pre-reqs for).
Then the script runs a random number generator 1-50, and award 25%+RAND() of the beaker cost of that tech to you.
Then the script pops up a windows and says "You learned some of the secrets of "STEEL".
Of course the percents and implimentation are up for discussion, but this seems like a reasonable thing to add to a big mod.
On the unbalancing aspects of Tech Capture... that can be mitigated by simply turning down the % Beakers award, or Capping the total beakers from capture of a city to 500 or 750 total. (This simulates that it's HARD to hide the blacksmith when you take over a village in 500 AD, but the secret government lab developing Nuclear Bombs didn't have a sign out front "Top Secret War Program Here - Apply within for Tech Pillaing"
Just some thoughts...
I think it will require the scripting in python, but I'm not sure if this will need the SDK or not.
When you capture a city, the computer checks to see if the Civ that lost the city knows a tech you don't.
If this checks YES, then the script picks a tech at random (perhaps trapping or limiting the selection to techs you have all the pre-reqs for).
Then the script runs a random number generator 1-50, and award 25%+RAND() of the beaker cost of that tech to you.
Then the script pops up a windows and says "You learned some of the secrets of "STEEL".
Of course the percents and implimentation are up for discussion, but this seems like a reasonable thing to add to a big mod.
On the unbalancing aspects of Tech Capture... that can be mitigated by simply turning down the % Beakers award, or Capping the total beakers from capture of a city to 500 or 750 total. (This simulates that it's HARD to hide the blacksmith when you take over a village in 500 AD, but the secret government lab developing Nuclear Bombs didn't have a sign out front "Top Secret War Program Here - Apply within for Tech Pillaing"
Just some thoughts...
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