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Modders Challange: Language

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  • Modders Challange: Language

    If Civ IV is susposed to be so modable, how about modding in another very strong influence on civilizations? Language has been, through out time, a major impact on relations between civs. Translators are nice, but for civs to truely get along together, their general populations need to be able to communicate.

    Make it work just like religion, but let it spread quickly. Civs that have the same national language get +'s in relationships, but not nessicarily -'s for opposite (I'm thinking of the Qubec situation as a model). What do you think? Can it be done?
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

  • #2
    I like the concept, and I like the idea.... Maybe give every Civ a hidden 'Tech' from the get go, that discovers thier language in turn 1. Then each capital is the 'holy' city for that language (Ala the Parisians)............. Hmmmm

    With a Futuretech enabled building "Pimsuelers Russian Acadamy" - Heheheh
    ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

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    • #3
      I think Culture is supposed to represent Language, among other things.
      The problem with leadership is inevitably: Who will play God?
      - Frank Herbert

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      • #4
        I thought so too, after I had posted it, but I bring up the Qubec situation I referenced earlier. Qubec speaks French, but does not have French Culture.
        Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
        '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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        • #5
          No, but it's similar enough to be the same when you have a maximum of 18 cultures in a game.

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