Summary: Adds a new 'Gaia' climate option that prevents desert/tundra/ice tiles being generated on maps.
This is a pretty simple mod. After mucking around with the map scripts trying to figure out how to remove the annoying desert/tundra/ice squares, I noticed that most of them reference some XML values. I tracked those down, modified them, and it seems to work nicely. Basically, there should never be a desert/tundra/ice square (land square that is) on any of the 'normal' maps. Some of the maps use separate routines (Hub, for example) to figure out how to place the tiles, so aren't affected. Most of the major ones (Pangaea, Continents, Terra, etc) it seems to work with.
Note: I didn't check if there are resources that require desert/tundra/ice squares. If there are any, then they won't show up.
Install: Should go in your "My Documents\My Games\Civilization 4\CustomAssets\xml" folder to prevent overwriting the originals.
edit: Link is farther down the thread.
Bh
This is a pretty simple mod. After mucking around with the map scripts trying to figure out how to remove the annoying desert/tundra/ice squares, I noticed that most of them reference some XML values. I tracked those down, modified them, and it seems to work nicely. Basically, there should never be a desert/tundra/ice square (land square that is) on any of the 'normal' maps. Some of the maps use separate routines (Hub, for example) to figure out how to place the tiles, so aren't affected. Most of the major ones (Pangaea, Continents, Terra, etc) it seems to work with.
Note: I didn't check if there are resources that require desert/tundra/ice squares. If there are any, then they won't show up.
Install: Should go in your "My Documents\My Games\Civilization 4\CustomAssets\xml" folder to prevent overwriting the originals.
edit: Link is farther down the thread.
Bh
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